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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="kenada" data-source="post: 8937405" data-attributes="member: 70468"><p>My experience is with Blades in the Dark, but I expect Apocalypse World should be similar. That kind of thing would be determined as part of the conversation as the scene is framed by the MC. If the MC is leaning towards e.g., the confrontation (“put someone in a spot”), then establishing that would be part of the initial framing (e.g., there are guard patrols, and the PC is just hanging out). If the intent isn’t clear, the MC and the player need to work that out, so the scene can proceed correctly.</p><p></p><p>For example, in our BitD game, I wanted to take the place of the champion the Silver Nails were sending out into the Deathlands to fight the Rot King and win over the The Red Queen Coven. [USER=6696971]@Manbearcat[/USER]’s initial conception had me attacking them as they left, so I could take the champion’s letter of introduction and use that as my in. I thought that was too risky, so we went back and forth a bit to clarify my intent.</p><p></p><p>What I ended up doing was reaching out to a friendly faction, paying them off to get onto the champion’s boat, and then waiting. After the champion boarded and the boat had departed, I described how my trap went off. I’d rigged up something (via flashback) that would cover the champion in standstill powder when he sat down at the one place where he would on that small boat. While he was paralyzed, I took the letter, glued a brick to his chest (using binding oil), then booted him overboard. <em>Much</em> less risky.</p></blockquote><p></p>
[QUOTE="kenada, post: 8937405, member: 70468"] My experience is with Blades in the Dark, but I expect Apocalypse World should be similar. That kind of thing would be determined as part of the conversation as the scene is framed by the MC. If the MC is leaning towards e.g., the confrontation (“put someone in a spot”), then establishing that would be part of the initial framing (e.g., there are guard patrols, and the PC is just hanging out). If the intent isn’t clear, the MC and the player need to work that out, so the scene can proceed correctly. For example, in our BitD game, I wanted to take the place of the champion the Silver Nails were sending out into the Deathlands to fight the Rot King and win over the The Red Queen Coven. [USER=6696971]@Manbearcat[/USER]’s initial conception had me attacking them as they left, so I could take the champion’s letter of introduction and use that as my in. I thought that was too risky, so we went back and forth a bit to clarify my intent. What I ended up doing was reaching out to a friendly faction, paying them off to get onto the champion’s boat, and then waiting. After the champion boarded and the boat had departed, I described how my trap went off. I’d rigged up something (via flashback) that would cover the champion in standstill powder when he sat down at the one place where he would on that small boat. While he was paralyzed, I took the letter, glued a brick to his chest (using binding oil), then booted him overboard. [I]Much[/I] less risky. [/QUOTE]
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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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