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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="clearstream" data-source="post: 8937783" data-attributes="member: 71699"><p>Something that interests me is the question of whether it is an RPG (as opposed to a G)?</p><p></p><p></p><p>In another thread about the ontology of RPGs, is was suggested that "<em>at the heart of RPGing is shared imagination</em>." That may be at the heart of RPG, but it is not uniquely distinctive of RPG as there are many possibilities for shared imagination. Contextual discussion provided that "<em>In an RPG, this </em>[optionality and epiphenomenality of imagination] <em>is not the case.</em> <strong>The fiction matters.</strong>" And "<em>players contribute to the fiction first-and-foremost by saying what it is that their characters do.</em>"</p><p></p><p>Referring to the theory of fictional positioning, which places fictional positioning as the distinct technical feature seprating RPGs from Gs, I modified or expanded on that suggestion to say that RPGs are distinctly characterised by</p><ol> <li data-xf-list-type="ol">ongoing authorship of common fiction, through a continuous process of drafting and revising, that all participate in</li> <li data-xf-list-type="ol">regulatory and constitutive rules</li> <li data-xf-list-type="ol">a linkage from fictional position (and thus the fiction) to the regulatory and constitutive rules</li> </ol><p>This says that the "fiction" at the heart of RPG must be understood as draft and revision (a game in play) rather than final product (e.g. a novel or film.) There must be fiction and system, and arrows between them. None of this is new or contentious so far as I know (although I am giving only a superficial picture.)</p><p></p><p>In avoiding "shared", I aimed for a definition that included "<em>Ironsworn</em>", but then it struck me to ask "must the drafting and revising be distributed in any particular way either spatially or <em>temporally</em>. And that is what led us here. Where this might lead could be to abolish "shared" from the picture, and to say something like "<em>at the heart of RPGing is a <strong>fiction</strong> that the players will continuously draft and revise</em>."</p><p></p><p>(Perhaps "fiction" needs to be "fictional-state" or "fictional-position"? Note that "a" implies "one"... but that too isn't quite right.)</p></blockquote><p></p>
[QUOTE="clearstream, post: 8937783, member: 71699"] Something that interests me is the question of whether it is an RPG (as opposed to a G)? In another thread about the ontology of RPGs, is was suggested that "[I]at the heart of RPGing is shared imagination[/I]." That may be at the heart of RPG, but it is not uniquely distinctive of RPG as there are many possibilities for shared imagination. Contextual discussion provided that "[I]In an RPG, this [/I][optionality and epiphenomenality of imagination] [I]is not the case.[/I] [B]The fiction matters.[/B]" And "[I]players contribute to the fiction first-and-foremost by saying what it is that their characters do.[/I]" Referring to the theory of fictional positioning, which places fictional positioning as the distinct technical feature seprating RPGs from Gs, I modified or expanded on that suggestion to say that RPGs are distinctly characterised by [LIST=1] [*]ongoing authorship of common fiction, through a continuous process of drafting and revising, that all participate in [*]regulatory and constitutive rules [*]a linkage from fictional position (and thus the fiction) to the regulatory and constitutive rules [/LIST] This says that the "fiction" at the heart of RPG must be understood as draft and revision (a game in play) rather than final product (e.g. a novel or film.) There must be fiction and system, and arrows between them. None of this is new or contentious so far as I know (although I am giving only a superficial picture.) In avoiding "shared", I aimed for a definition that included "[I]Ironsworn[/I]", but then it struck me to ask "must the drafting and revising be distributed in any particular way either spatially or [I]temporally[/I]. And that is what led us here. Where this might lead could be to abolish "shared" from the picture, and to say something like "[I]at the heart of RPGing is a [B]fiction[/B] that the players will continuously draft and revise[/I]." (Perhaps "fiction" needs to be "fictional-state" or "fictional-position"? Note that "a" implies "one"... but that too isn't quite right.) [/QUOTE]
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