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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Campbell" data-source="post: 8937881" data-attributes="member: 16586"><p>[USER=71699]@clearstream[/USER] </p><p></p><p>The authorship component is not playing the game from my perspective. Establishing the fiction we play within is the equivalent of setting up the board in a board game. It is necessary to enable play, but it is not play. We can enjoy the process of setting up the board, but it's like not the main thing. The man thing is the decisions we make on behalf of the characters and seeing how that unfolds once the board has been set.</p><p></p><p>Like in our L5R game the part of the game where we define who our lords are, what our relationships are to various NPCs, what our characters histories are is not play in my conception. When I had a talk with the GM about how I thought it would be interesting if my character had a long standing attraction to his distant cousin that was involved the murder of Lion Clan Daimyo's son that was not an act of play. It was setup for the stakes of the coming standoff.</p><p></p><p>When I recently worked with [USER=6696971]@Manbearcat[/USER] to establish my character's new rival in our Blades game that was not play. It was setup for play. It's essential to the act of play, but play happens when I am making decisions for the character to navigate through that established fiction.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8937881, member: 16586"] [USER=71699]@clearstream[/USER] The authorship component is not playing the game from my perspective. Establishing the fiction we play within is the equivalent of setting up the board in a board game. It is necessary to enable play, but it is not play. We can enjoy the process of setting up the board, but it's like not the main thing. The man thing is the decisions we make on behalf of the characters and seeing how that unfolds once the board has been set. Like in our L5R game the part of the game where we define who our lords are, what our relationships are to various NPCs, what our characters histories are is not play in my conception. When I had a talk with the GM about how I thought it would be interesting if my character had a long standing attraction to his distant cousin that was involved the murder of Lion Clan Daimyo's son that was not an act of play. It was setup for the stakes of the coming standoff. When I recently worked with [USER=6696971]@Manbearcat[/USER] to establish my character's new rival in our Blades game that was not play. It was setup for play. It's essential to the act of play, but play happens when I am making decisions for the character to navigate through that established fiction. [/QUOTE]
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