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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="hawkeyefan" data-source="post: 8938217" data-attributes="member: 6785785"><p>I agree with the rest of your post, and I don’t really disagree with the quoted bit, but I wanted to highlight it because it made me think of something I touched on in an earlier post in this thread.</p><p></p><p>I think the most common outcome in D&D (generally speaking) is actually a partial success. This is in the form of an attack roll that hits but does not kill its target.</p><p></p><p>We don’t tend to think of it in that way, but that’s really what’s happening. Surely most oft he time when a PC attacks an NPC or monster, the intent is to kill them or otherwise remove them from play. We’ve been conditioned to think that a PC is simply trying to hit the enemy, but that's not the goal. The goal is to take them out. </p><p></p><p>I think many D&D players are used to the concept in practice, but not in theory. That’s simply because of how the game works and how those elements have simply become assumed in discussions.</p><p></p><p>In combat, it’s accepted simply as the way things are. But most other cases skew toward binary pass/fail resolution.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8938217, member: 6785785"] I agree with the rest of your post, and I don’t really disagree with the quoted bit, but I wanted to highlight it because it made me think of something I touched on in an earlier post in this thread. I think the most common outcome in D&D (generally speaking) is actually a partial success. This is in the form of an attack roll that hits but does not kill its target. We don’t tend to think of it in that way, but that’s really what’s happening. Surely most oft he time when a PC attacks an NPC or monster, the intent is to kill them or otherwise remove them from play. We’ve been conditioned to think that a PC is simply trying to hit the enemy, but that's not the goal. The goal is to take them out. I think many D&D players are used to the concept in practice, but not in theory. That’s simply because of how the game works and how those elements have simply become assumed in discussions. In combat, it’s accepted simply as the way things are. But most other cases skew toward binary pass/fail resolution. [/QUOTE]
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