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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="hawkeyefan" data-source="post: 8938236" data-attributes="member: 6785785"><p>It’s clearly true. </p><p></p><p>You do not achieve the full success of removing the target from play. That is the intent of an attack. </p><p></p><p>We’re just so conditioned to hit plints and other game elements that we tend to view it differently. </p><p></p><p>I described it as a partial success rather than as a success with complication. “Reduced effect” is a consequence in BitD. Butof course there are other consequences. The enemy is still in play and can potentially harm the PC or the PC’s allies. </p><p></p><p>We separate that in D&D (and many other trad games) into its own turn and rolls, but it doesn’t change that the PC has failed to achieve full success, and now things happen as a result.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8938236, member: 6785785"] It’s clearly true. You do not achieve the full success of removing the target from play. That is the intent of an attack. We’re just so conditioned to hit plints and other game elements that we tend to view it differently. I described it as a partial success rather than as a success with complication. “Reduced effect” is a consequence in BitD. Butof course there are other consequences. The enemy is still in play and can potentially harm the PC or the PC’s allies. We separate that in D&D (and many other trad games) into its own turn and rolls, but it doesn’t change that the PC has failed to achieve full success, and now things happen as a result. [/QUOTE]
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