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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="clearstream" data-source="post: 8938516" data-attributes="member: 71699"><p>I'd like to ask your further thoughts on "<strong>role</strong>"? An important feature of an ontological description is that it includes everything expected to be in the category <em>and </em>excludes everything expected to be outside it. The description works as a whole, so that even if adopting or playing a role is not <em>distinctive</em> to RPG, it might be that there are activities that satisfy all of</p><ol> <li data-xf-list-type="ol">ongoing authorship of common fiction, through a continuous process of drafting and revising, that all participate in</li> <li data-xf-list-type="ol">regulatory and constitutive rules</li> <li data-xf-list-type="ol">a linkage from fictional position (and thus the fiction) to the regulatory and constitutive rules</li> </ol><p>but that in being games in which participants <strong>do not</strong> adopt or play a role, should be excluded. I don't know that we have yet said exactly what adopting or playing a role entails? How do we recognise that a role has been adopted or played? What kinds of role can there be? What does it mean to adopt or play a role? What about acts performed in memory-of or picturing a role?</p><p></p><p>A particular challenge I am thinking of is Everest Pipkin's "<em>The Ground Itself</em>" (available on itch.io and drivethruRPG.) The game is characterised as a story-telling and world-building game. The author writes that "Fundamentally, this is a game about the echoes and traces we leave for others after we are gone." I experience it to be about imagined memories: who we might have been, what we could have left behind. (Perhaps that will let in some sort of notion of adopting a <em>recollected </em>role.) Coming from experience playing "<em>Artefact</em>", for me, it works as successfully solo as with the recommended 2-5 players. I feel like I am playing an RPG when I play it (others may feel differently: it has a strong card drawing component, for instance... one that reminds of Tarot rituals and of course, "<em>Everway</em>".)</p><p></p><p>As time permits, I look forward to other folk's thoughts.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8938516, member: 71699"] I'd like to ask your further thoughts on "[B]role[/B]"? An important feature of an ontological description is that it includes everything expected to be in the category [I]and [/I]excludes everything expected to be outside it. The description works as a whole, so that even if adopting or playing a role is not [I]distinctive[/I] to RPG, it might be that there are activities that satisfy all of [LIST=1] [*]ongoing authorship of common fiction, through a continuous process of drafting and revising, that all participate in [*]regulatory and constitutive rules [*]a linkage from fictional position (and thus the fiction) to the regulatory and constitutive rules [/LIST] but that in being games in which participants [B]do not[/B] adopt or play a role, should be excluded. I don't know that we have yet said exactly what adopting or playing a role entails? How do we recognise that a role has been adopted or played? What kinds of role can there be? What does it mean to adopt or play a role? What about acts performed in memory-of or picturing a role? A particular challenge I am thinking of is Everest Pipkin's "[I]The Ground Itself[/I]" (available on itch.io and drivethruRPG.) The game is characterised as a story-telling and world-building game. The author writes that "Fundamentally, this is a game about the echoes and traces we leave for others after we are gone." I experience it to be about imagined memories: who we might have been, what we could have left behind. (Perhaps that will let in some sort of notion of adopting a [I]recollected [/I]role.) Coming from experience playing "[I]Artefact[/I]", for me, it works as successfully solo as with the recommended 2-5 players. I feel like I am playing an RPG when I play it (others may feel differently: it has a strong card drawing component, for instance... one that reminds of Tarot rituals and of course, "[I]Everway[/I]".) As time permits, I look forward to other folk's thoughts. [/QUOTE]
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