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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Lanefan" data-source="post: 8938522" data-attributes="member: 29398"><p>It's just more granular than are most other action resolutions. I mean, the end result is that you-as-PC win or lose the fight; only instead of resolving it in one binary win-loss roll it gets spun out into a bunch of sub-rolls.</p><p></p><p>One could apply the same granularity to other resolutions if one really wanted e.g. instead of making a single roll for success or fail on a long climb, instead roll for each ten feet of vertical distance.</p><p></p><p>On this I agree, in that for many checks I already have it that the general degree the roll succeeds or fails by will be reflected in the narration if I can (and I sometimes get flayed by some D&D rules purists for doing this).</p><p></p><p>In that way it's kind of like a variant on a save or die effect. Very-low-level combat in TSR-era D&D has a lot of this: a good hit by anyone might very well one-shot the attacker's foe, and many a PC (and many more a monster) has met its end in just this manner.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8938522, member: 29398"] It's just more granular than are most other action resolutions. I mean, the end result is that you-as-PC win or lose the fight; only instead of resolving it in one binary win-loss roll it gets spun out into a bunch of sub-rolls. One could apply the same granularity to other resolutions if one really wanted e.g. instead of making a single roll for success or fail on a long climb, instead roll for each ten feet of vertical distance. On this I agree, in that for many checks I already have it that the general degree the roll succeeds or fails by will be reflected in the narration if I can (and I sometimes get flayed by some D&D rules purists for doing this). In that way it's kind of like a variant on a save or die effect. Very-low-level combat in TSR-era D&D has a lot of this: a good hit by anyone might very well one-shot the attacker's foe, and many a PC (and many more a monster) has met its end in just this manner. [/QUOTE]
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