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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Staffan" data-source="post: 8938531" data-attributes="member: 907"><p>Alec Hardison: Goin' to Plan B?</p><p>Nathan Ford: Technically that would be Plan G.</p><p>Alec Hardison: How many plans do we have? Is there, like, a Plan M?</p><p>Nathan Ford: Yeah. Hardison dies in Plan M.</p><p>Eliot Spencer: I like Plan M.</p><p></p><p>Or, while not directly heist-related:</p><p>[ATTACH=full]275609[/ATTACH]</p><p></p><p></p><p>Rob Donoghue made a <a href="https://twitter.com/rdonoghue/status/1494788262698917892" target="_blank">Twitter thread</a> a while back about how one of D&D's strengths is how it (in combat) combines the excitement of swingy d20 rolls with a fair amount of overall predictability by making each individual roll fairly low stakes (the effect is usually "deal some damage", not "win"). The issues with D&D's swinginess are usually places when too much weight is placed on a single roll (save-or-die, skill checks).</p><p></p><p>In other words, it's often a good thing to resolve tasks not with a single check but with a series of them, where each individual check helps with the eventual outcome but one or two failures does not mean disaster.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8938531, member: 907"] Alec Hardison: Goin' to Plan B? Nathan Ford: Technically that would be Plan G. Alec Hardison: How many plans do we have? Is there, like, a Plan M? Nathan Ford: Yeah. Hardison dies in Plan M. Eliot Spencer: I like Plan M. Or, while not directly heist-related: [ATTACH type="full" width="618px"]275609[/ATTACH] Rob Donoghue made a [URL='https://twitter.com/rdonoghue/status/1494788262698917892']Twitter thread[/URL] a while back about how one of D&D's strengths is how it (in combat) combines the excitement of swingy d20 rolls with a fair amount of overall predictability by making each individual roll fairly low stakes (the effect is usually "deal some damage", not "win"). The issues with D&D's swinginess are usually places when too much weight is placed on a single roll (save-or-die, skill checks). In other words, it's often a good thing to resolve tasks not with a single check but with a series of them, where each individual check helps with the eventual outcome but one or two failures does not mean disaster. [/QUOTE]
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