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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Aldarc" data-source="post: 8938586" data-attributes="member: 5142"><p>[USER=29398]@Lanefan[/USER], I probably would have handled the scene differently. I will try breaking it down. I will be using the D&D analogue, Dungeon World.</p><p></p><p></p><p>As the GM I sense that we need to have a conversation. Because what you describe here sounds to me like your PC is trying to Discern Realities, so dice may need to be rolled:</p><p></p><p>It sounds like your PC is trying to study the situation at the warehouse.</p><p></p><p>But as [USER=16586]@Campbell[/USER] says, you actually have to do something to provoke a Move. I don't think that you declare that you are being discreet in DW anymore than you can declare that you are stealthed in D&D. Everyone needs to know <em>how </em>you are trying to do this discreetly because that helps provide guidelines and parameters about potential consequences.</p><p></p><p>So let us say that we decide that you attempting to Discern Realities. You roll an 10. It should be good enough for a full success, but you have a -1 Wis, so the result goes down to a 9. That's a mixed success (7-9). If you had a full success (10+ result), you could have asked the GM three questions from the below list, and they would be required to answer you truthfully. But as you have a result of 9, you can only ask the GM one question, though they must still answer you truthfully.</p><p></p><p>I'm not sure what one question you would ask here, but you would get a truthful answer. But as you say, the 7-9 result also means that as the GM that I make a soft move.</p><p></p><p>Here is where I would differ. I personally think that this is jumping the gun, so to speak. As you were trying to be discreet, I would probably first announce that the guard was coming in your direction or hints to that effect: "As you are assessing the situation at the warehouse, you hear the sounds of heavy boots getting louder, possibly closer in your direction. Based on your observation, you recognize the walking pattern or rhythm as a guard. What do you do?" (Soft Move: <em>show signs of an approaching threat</em>.)</p><p></p><p></p><p>Yeah, and if we followed my above version of events, your character could decide to slink away to avoid notice or even to hide. Depending on our conversation of the events, you could be provoking the move Defy Danger with a wide range of options, highlighting some likely applicable ones in bold:</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8938586, member: 5142"] [USER=29398]@Lanefan[/USER], I probably would have handled the scene differently. I will try breaking it down. I will be using the D&D analogue, Dungeon World. As the GM I sense that we need to have a conversation. Because what you describe here sounds to me like your PC is trying to Discern Realities, so dice may need to be rolled: It sounds like your PC is trying to study the situation at the warehouse. But as [USER=16586]@Campbell[/USER] says, you actually have to do something to provoke a Move. I don't think that you declare that you are being discreet in DW anymore than you can declare that you are stealthed in D&D. Everyone needs to know [I]how [/I]you are trying to do this discreetly because that helps provide guidelines and parameters about potential consequences. So let us say that we decide that you attempting to Discern Realities. You roll an 10. It should be good enough for a full success, but you have a -1 Wis, so the result goes down to a 9. That's a mixed success (7-9). If you had a full success (10+ result), you could have asked the GM three questions from the below list, and they would be required to answer you truthfully. But as you have a result of 9, you can only ask the GM one question, though they must still answer you truthfully. I'm not sure what one question you would ask here, but you would get a truthful answer. But as you say, the 7-9 result also means that as the GM that I make a soft move. Here is where I would differ. I personally think that this is jumping the gun, so to speak. As you were trying to be discreet, I would probably first announce that the guard was coming in your direction or hints to that effect: "As you are assessing the situation at the warehouse, you hear the sounds of heavy boots getting louder, possibly closer in your direction. Based on your observation, you recognize the walking pattern or rhythm as a guard. What do you do?" (Soft Move: [I]show signs of an approaching threat[/I].) Yeah, and if we followed my above version of events, your character could decide to slink away to avoid notice or even to hide. Depending on our conversation of the events, you could be provoking the move Defy Danger with a wide range of options, highlighting some likely applicable ones in bold: [/QUOTE]
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