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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Aldarc" data-source="post: 8939520" data-attributes="member: 5142"><p>D&D has so many ways (mostly spells) for players to lose agency over their chararcters while GMs have tons of agency, so players tend to be fiercly protective of what limited agency is afforded them over their characters. I'm not sure if the above mechanics would necessarily be a good fit for D&D and the sort of games that D&D often cultivates. More robust social mechanics? Sure. But there can be a fine line before anything involving social mechanics gets accused of being "mind control" mechanics in disguise. </p><p></p><p></p><p>I could sympathize with their positions better if they didn't keep referring to them in a derogatory fashion as "mind control mechanics." It seems a bit hypocritical to get bent ouf of shape about a term like "map and key" while making false claims about other games having "mind control mechanics" without having played these games or even much working knowledge about them. It's mostly villified hearsay of how other games use mechanics in social encounters but without much basis in how these mechanics work in context of the overall system. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Aldarc, post: 8939520, member: 5142"] D&D has so many ways (mostly spells) for players to lose agency over their chararcters while GMs have tons of agency, so players tend to be fiercly protective of what limited agency is afforded them over their characters. I'm not sure if the above mechanics would necessarily be a good fit for D&D and the sort of games that D&D often cultivates. More robust social mechanics? Sure. But there can be a fine line before anything involving social mechanics gets accused of being "mind control" mechanics in disguise. I could sympathize with their positions better if they didn't keep referring to them in a derogatory fashion as "mind control mechanics." It seems a bit hypocritical to get bent ouf of shape about a term like "map and key" while making false claims about other games having "mind control mechanics" without having played these games or even much working knowledge about them. It's mostly villified hearsay of how other games use mechanics in social encounters but without much basis in how these mechanics work in context of the overall system. 🤷♂️ [/QUOTE]
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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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