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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="soviet" data-source="post: 8939522" data-attributes="member: 6925338"><p>I wrote a story game (narr) style RPG called Other Worlds in which a lot of things might be at stake in a conflict but the player retains full control. What happens instead is that you get a penalty for not acting in accordance with the result - for carrying on regardless.</p><p></p><p>So if you lose a 'does the demon terrify you?' conflict, you're not forced to run away or stand frozen in terror. But, you will get a freeform trait like <em>Terrified</em> which will substantially penalise your efforts to fight it instead.</p><p></p><p>Similarly if you lose a 'the mayor tries to publicly shame you into helping defend the town' conflict, you are not forced to actually man the barricades. But, you will get a freeform trait like <em>Expected to</em> <em>Defend</em> <em>Stonybridge</em> that means the townsfolk will shun you if you don't. The conflict doesn't represent mind control but the application of social pressure to try to make you do something you don't really want to do.</p><p></p><p>Any freeform trait can be removed by winning an appropriate healing-style conflict against it, for example you could 'heal' a <em>Terrified</em> trait by the bard singing a magical song of inspiration, or you could 'heal' an <em>Expected</em> <em>to</em> <em>Defend</em> <em>Stonybridge</em> trait by persuading the town your own mission was more important or that the threat had receded.</p></blockquote><p></p>
[QUOTE="soviet, post: 8939522, member: 6925338"] I wrote a story game (narr) style RPG called Other Worlds in which a lot of things might be at stake in a conflict but the player retains full control. What happens instead is that you get a penalty for not acting in accordance with the result - for carrying on regardless. So if you lose a 'does the demon terrify you?' conflict, you're not forced to run away or stand frozen in terror. But, you will get a freeform trait like [I]Terrified[/I] which will substantially penalise your efforts to fight it instead. Similarly if you lose a 'the mayor tries to publicly shame you into helping defend the town' conflict, you are not forced to actually man the barricades. But, you will get a freeform trait like [I]Expected to[/I] [I]Defend[/I] [I]Stonybridge[/I] that means the townsfolk will shun you if you don't. The conflict doesn't represent mind control but the application of social pressure to try to make you do something you don't really want to do. Any freeform trait can be removed by winning an appropriate healing-style conflict against it, for example you could 'heal' a [I]Terrified[/I] trait by the bard singing a magical song of inspiration, or you could 'heal' an [I]Expected[/I] [I]to[/I] [I]Defend[/I] [I]Stonybridge[/I] trait by persuading the town your own mission was more important or that the threat had receded. [/QUOTE]
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