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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Imaro" data-source="post: 8939736" data-attributes="member: 48965"><p>I think I pretty much agree with this and its another thing the different types of mechanics affect... in the type of game where mental state is enforced with mechanics its more apparent why a character is doing something while in a more D&D approach it is often obfuscated in the ways you suggest above.</p><p></p><p>I don't think one or the other is better but I can see they provide different play experiences. In the first there is less mystery less trying (and perhaps failing) to figure someone's character out. It feels closer to when a show or book is being experienced from multiple viewpoints... I feel more privy to each character's story in play without the obfuscation as their motivations, feelings, etc. Are more known to me.</p><p></p><p>However the opposite allows for gross misjudgements of character, mysteries and a singular viewpoint through which things are filtered... and the ability for me to reveal or keep hidden what I choose to for my character. If the above is a multi-viewpoint story this is a story through the viewpoint of a singular character.</p><p></p><p>I honestly like experiencing both depending on mood but I feel they are playstyles that would be hard to nearly impossible to have in the same game... I wonder if there are any that provide both successfully?</p></blockquote><p></p>
[QUOTE="Imaro, post: 8939736, member: 48965"] I think I pretty much agree with this and its another thing the different types of mechanics affect... in the type of game where mental state is enforced with mechanics its more apparent why a character is doing something while in a more D&D approach it is often obfuscated in the ways you suggest above. I don't think one or the other is better but I can see they provide different play experiences. In the first there is less mystery less trying (and perhaps failing) to figure someone's character out. It feels closer to when a show or book is being experienced from multiple viewpoints... I feel more privy to each character's story in play without the obfuscation as their motivations, feelings, etc. Are more known to me. However the opposite allows for gross misjudgements of character, mysteries and a singular viewpoint through which things are filtered... and the ability for me to reveal or keep hidden what I choose to for my character. If the above is a multi-viewpoint story this is a story through the viewpoint of a singular character. I honestly like experiencing both depending on mood but I feel they are playstyles that would be hard to nearly impossible to have in the same game... I wonder if there are any that provide both successfully? [/QUOTE]
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