Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8939922" data-attributes="member: 29398"><p>There's also Dominated (Charmed dialled to eleven) and Possessed.</p><p></p><p>In 1e D&D there's an Illusionist spell called (I think) Emotion, in which the caster can choose one of four emotions that all within the AoE will feel for the duration if a save is failed. The possible emotions are Rage, Hopelessness, Fear, and Hate; and mechanical consequences are tied to each one.</p><p></p><p>So things like this aren't quite unheard-of in D&D-land, just really obscure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One could in turn argue that all this does is a) change the source of the oppression from the GM to the game rules and b) hard-codify the severity and effects of said oppression. Player side, it ends up looking pretty much the same. </p><p></p><p>And note I'm not arguing against said oppression in these cases; I see it as the expected and accepted drawback balancing out all the benefits that faith gives those classes.</p><p></p><p>For the first, yes and yes: the mechanical consequences of a crisis of faith could easily manifest as loss of (some, or all) spells or other class abilities until such crisis has been sorted.</p><p></p><p>The other two questions are entirely in the purview of the player, acting in character, and IMO there's no place to hard-code these things as every player (and even every character played by the same player) is going to react to these things differently and should have the freedom to do so.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8939922, member: 29398"] There's also Dominated (Charmed dialled to eleven) and Possessed. In 1e D&D there's an Illusionist spell called (I think) Emotion, in which the caster can choose one of four emotions that all within the AoE will feel for the duration if a save is failed. The possible emotions are Rage, Hopelessness, Fear, and Hate; and mechanical consequences are tied to each one. So things like this aren't quite unheard-of in D&D-land, just really obscure. :) One could in turn argue that all this does is a) change the source of the oppression from the GM to the game rules and b) hard-codify the severity and effects of said oppression. Player side, it ends up looking pretty much the same. And note I'm not arguing against said oppression in these cases; I see it as the expected and accepted drawback balancing out all the benefits that faith gives those classes. For the first, yes and yes: the mechanical consequences of a crisis of faith could easily manifest as loss of (some, or all) spells or other class abilities until such crisis has been sorted. The other two questions are entirely in the purview of the player, acting in character, and IMO there's no place to hard-code these things as every player (and even every character played by the same player) is going to react to these things differently and should have the freedom to do so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
Top