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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Aldarc" data-source="post: 8939966" data-attributes="member: 5142"><p>Saying a little more on this point:</p><p></p><p>IME, players in games like D&D tend to insulate/shield their characters (and character concept) from any emotional/psychological affect, leading to flat characters. Social mechanics like the ones I have discussed can sometimes lead players to interesting outcomes and paths for their PC that the player would not have explored roleplaying on their own.</p><p></p><p></p><p>I understand your preferences. You have enuciated them before. However, I still vehemently disagree to the extent that I feel that you are trying to impose OneTrueWay on others who may not share your roleplaying preferences. I understand that this is a roleplaying game where we are roleplaying our characters. IMHO, it shouldn't be a requirement to be a charismatic person in real life to play a charismatic character in a tabletop fantasy game. It shouldn't be a requirement for the player to read the GM's mind to say the magic words to convince the guard. And also because <em>gasp</em> some people want this part of the game to be abstracted and/or not played according to your particular roleplaying preferences and level of zoom.</p><p></p><p>IMHO, you also highly take it for granted that "we can sure the hell talk to each other using the words of our characters," because I have played with a number of people, including my partner, who would feel (1) stressed by having to talk everything out, and/or (2) have less fun at the table playing the game. There are many reasons for why that is or might be the case that I won't go into here. However, I sincerely hope that you can sympathize with these people and respond respectfully in a way that honors these people and their own roleplaying preferences rather than invalidating them in favor of your own.</p><p></p><p>All that said, this is not advocating in favor of "just playing a board game rather than a roleplaying game," which is just reformulating "rollplaying not roleplaying" and implying it as BadWrongRP. It's advocating for acknowleding the spectrum that exists between, above, and below these two options and how there is not one solution that fits all people and their own desires when playing social encounters in tabletop roleplaying games. There are a plethora of ways to handle roleplaying social encounters beyond the commonly staked poles.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8939966, member: 5142"] Saying a little more on this point: IME, players in games like D&D tend to insulate/shield their characters (and character concept) from any emotional/psychological affect, leading to flat characters. Social mechanics like the ones I have discussed can sometimes lead players to interesting outcomes and paths for their PC that the player would not have explored roleplaying on their own. I understand your preferences. You have enuciated them before. However, I still vehemently disagree to the extent that I feel that you are trying to impose OneTrueWay on others who may not share your roleplaying preferences. I understand that this is a roleplaying game where we are roleplaying our characters. IMHO, it shouldn't be a requirement to be a charismatic person in real life to play a charismatic character in a tabletop fantasy game. It shouldn't be a requirement for the player to read the GM's mind to say the magic words to convince the guard. And also because [I]gasp[/I] some people want this part of the game to be abstracted and/or not played according to your particular roleplaying preferences and level of zoom. IMHO, you also highly take it for granted that "we can sure the hell talk to each other using the words of our characters," because I have played with a number of people, including my partner, who would feel (1) stressed by having to talk everything out, and/or (2) have less fun at the table playing the game. There are many reasons for why that is or might be the case that I won't go into here. However, I sincerely hope that you can sympathize with these people and respond respectfully in a way that honors these people and their own roleplaying preferences rather than invalidating them in favor of your own. All that said, this is not advocating in favor of "just playing a board game rather than a roleplaying game," which is just reformulating "rollplaying not roleplaying" and implying it as BadWrongRP. It's advocating for acknowleding the spectrum that exists between, above, and below these two options and how there is not one solution that fits all people and their own desires when playing social encounters in tabletop roleplaying games. There are a plethora of ways to handle roleplaying social encounters beyond the commonly staked poles. [/QUOTE]
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