Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 8940492" data-attributes="member: 48965"><p>I can only speak from my experience and I've only encountered this player rarely... but they tend to leverage the skill system/magic system in build and inplay so that they (and oftentimes the group) can bypass combat or they can take a minimal role in it. The Feywarden Ranger I play often does this (not because I am uncomfortable with wargamey combat but because of his personality being more of a trickster and deal maker... but the result is the same.). He tends to make use of spells like pass without trace, aid, etc. Along with skills like stealth, deception, etc to avoid combats and when he does end up in combat he stays at the fringes using a ranged weapon. There is also a cleric in our party who isn't to keen on combat and she tends to play the role of medic and support from the sidelines when combat breaks out.</p><p></p><p> So while no I don't think I use 2 different resolution systems, for those who do and don't enjoy wargamey combat, I do help to minimize their interaction with the system at session zero (where I am assuming they express this) through guiding their build choices as well as my encounter design.</p><p></p><p>Edit: To clarify more after thinking along these lines... I may actually allow different resolution systems for combat as I run my 5e games where an action such as causing a landslide can wipe out an opposing force... or sealing a room after lighting it on fire can win a battle and so on... perhaps this is the equivalent of the non-mechanical resolution but if so I'd say its been done in D&D since forever and is a big part of the OSR paradigm... winning a battle without engaging the system mechanically.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8940492, member: 48965"] I can only speak from my experience and I've only encountered this player rarely... but they tend to leverage the skill system/magic system in build and inplay so that they (and oftentimes the group) can bypass combat or they can take a minimal role in it. The Feywarden Ranger I play often does this (not because I am uncomfortable with wargamey combat but because of his personality being more of a trickster and deal maker... but the result is the same.). He tends to make use of spells like pass without trace, aid, etc. Along with skills like stealth, deception, etc to avoid combats and when he does end up in combat he stays at the fringes using a ranged weapon. There is also a cleric in our party who isn't to keen on combat and she tends to play the role of medic and support from the sidelines when combat breaks out. So while no I don't think I use 2 different resolution systems, for those who do and don't enjoy wargamey combat, I do help to minimize their interaction with the system at session zero (where I am assuming they express this) through guiding their build choices as well as my encounter design. Edit: To clarify more after thinking along these lines... I may actually allow different resolution systems for combat as I run my 5e games where an action such as causing a landslide can wipe out an opposing force... or sealing a room after lighting it on fire can win a battle and so on... perhaps this is the equivalent of the non-mechanical resolution but if so I'd say its been done in D&D since forever and is a big part of the OSR paradigm... winning a battle without engaging the system mechanically. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
Top