Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grendel_Khan" data-source="post: 8940815" data-attributes="member: 7028554"><p>There's a difference between dismissing entire play modes—specifically when it's because those modes aren't the dismisser's only personally preferred mode, and is only discussing them to say that they suck—and critically analyzing how and whether different games are successful for those modes.</p><p></p><p>But there are a couple of important factors here, as well:</p><p></p><p>-A lot of us who get lumped into some sort of non-trad, storygame-only camp, in fact play trad games—including 5e—on a pretty regular basis. But the way these discussions go often winds up pigeonholing us as troublemaking trad-haters, whether because we're talking about design innovations in the indie gaming space, or because we aren't constantly paying sufficient obeisance to 5e, even when the mechanics at hand have nothing to do with 5e or similar trad games. The truth is, sometimes it's just more interesting to talk about lots of different, smaller games, than to talk about D&D-related mechanics that have been around for close to 50 years, and an edition whose own innovations are necessarily iterative.</p><p></p><p>-As [USER=18]@Ruin Explorer[/USER] talked about upthread, re: someone potentially criticizing Spire on specific game design points, that sort of analysis is by and large not going to invoke the sort of handwringing and "how dare you?!" blowback from fans of non-trad games, because we generally aren't married to a single game over the course of decades. I'm currently extremely into <em>Scum and Villainy</em>, and specifically as a system that imo handles certain Star Wars tropes better than any licensed SW game to date. But if someone was to note that you can't really do a heroic Jedi story with it, or that it's a bad fit for exploration-heavy sci-fi, or that it would fail spectacularly at a Rogue Squadron dogfight-heavy campaign, I would agree, in part because <em>Scum and Villainy</em> doesn't try to be all things to all people, and I'd wager than no one who likes the game thinks that it, or any other FitD game, is the One True Way to play every kind of campaign or adventure.</p><p></p><p></p><p>To go back (maybe unwisely) to my MCU framing, if I want to talk about really interesting things happening in movies, I'd love to talk about Tar or Ambulance or Creed or basically anything but the MCU, because the MCU, for all of its enjoyable qualities and understandably loyal fans, isn't pushing the form in ways that are new or surprising or complicated enough to really warrant discussion. At least in my opinion—and I'm one of those suckers who's liked every single MCU TV show so far!</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8940815, member: 7028554"] There's a difference between dismissing entire play modes—specifically when it's because those modes aren't the dismisser's only personally preferred mode, and is only discussing them to say that they suck—and critically analyzing how and whether different games are successful for those modes. But there are a couple of important factors here, as well: -A lot of us who get lumped into some sort of non-trad, storygame-only camp, in fact play trad games—including 5e—on a pretty regular basis. But the way these discussions go often winds up pigeonholing us as troublemaking trad-haters, whether because we're talking about design innovations in the indie gaming space, or because we aren't constantly paying sufficient obeisance to 5e, even when the mechanics at hand have nothing to do with 5e or similar trad games. The truth is, sometimes it's just more interesting to talk about lots of different, smaller games, than to talk about D&D-related mechanics that have been around for close to 50 years, and an edition whose own innovations are necessarily iterative. -As [USER=18]@Ruin Explorer[/USER] talked about upthread, re: someone potentially criticizing Spire on specific game design points, that sort of analysis is by and large not going to invoke the sort of handwringing and "how dare you?!" blowback from fans of non-trad games, because we generally aren't married to a single game over the course of decades. I'm currently extremely into [I]Scum and Villainy[/I], and specifically as a system that imo handles certain Star Wars tropes better than any licensed SW game to date. But if someone was to note that you can't really do a heroic Jedi story with it, or that it's a bad fit for exploration-heavy sci-fi, or that it would fail spectacularly at a Rogue Squadron dogfight-heavy campaign, I would agree, in part because [I]Scum and Villainy[/I] doesn't try to be all things to all people, and I'd wager than no one who likes the game thinks that it, or any other FitD game, is the One True Way to play every kind of campaign or adventure. To go back (maybe unwisely) to my MCU framing, if I want to talk about really interesting things happening in movies, I'd love to talk about Tar or Ambulance or Creed or basically anything but the MCU, because the MCU, for all of its enjoyable qualities and understandably loyal fans, isn't pushing the form in ways that are new or surprising or complicated enough to really warrant discussion. At least in my opinion—and I'm one of those suckers who's liked every single MCU TV show so far! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
Top