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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Manbearcat" data-source="post: 8940835" data-attributes="member: 6696971"><p>So we were having the "7-9 in PBtA and 4/5 in FitD (success with consequences) feels bad" conversation upthread. I wrote out a play excerpt from last week's Stonetop game with a 7-9 move by [USER=6785785]@hawkeyefan[/USER] .</p><p></p><p>So question out there for folks who feel bad about success with consequences ("feels like failure"). Three different situations in 5e D&D:</p><p></p><p>1) Something with an Aura where "if you're in x range, take y damage" like the Balor's Fire Aura. A melee character is getting punished for getting into melee (start of Balor's turn they take 10 fire damage) AND getting punished for hitting in melee (10 more fire damage).</p><p></p><p>2) Something like a Remorhaz with its Heated Bloody or something with Acidic Blood or something. You get in melee range. You attack. You hit. You do damage. Boom > automatic 10 fire damage in return.</p><p></p><p>3) Something with Legendary Actions whereby, at the end of your turn its thwacking you. Like a Dragon's Breath or Wing Buffet or Tail Swipe or anything that can attack you at the end of your turn because you've triggered such a potential mechanical effect being brought to bear as a result of engaging it in melee (or getting within proximity of its effect or whatever). I'm a Rogue and I'm getting up in melee to deliver my payload. I thwack the dragon. The Str Melee Fighter is going to go meganova9000 on the dragon and is perfectly positioned to do so. 2 Legendary Actions spent on Wing Buffet and the Fighter is now prone and the Dragon has flown 40 ft away. Fighter hosed.</p><p></p><p></p><p>How do we feel about these mechanical effects? "Feels bad...that is success with a consequence that is basically failure?" Does one "feels bad" worse than the other? Why?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8940835, member: 6696971"] So we were having the "7-9 in PBtA and 4/5 in FitD (success with consequences) feels bad" conversation upthread. I wrote out a play excerpt from last week's Stonetop game with a 7-9 move by [USER=6785785]@hawkeyefan[/USER] . So question out there for folks who feel bad about success with consequences ("feels like failure"). Three different situations in 5e D&D: 1) Something with an Aura where "if you're in x range, take y damage" like the Balor's Fire Aura. A melee character is getting punished for getting into melee (start of Balor's turn they take 10 fire damage) AND getting punished for hitting in melee (10 more fire damage). 2) Something like a Remorhaz with its Heated Bloody or something with Acidic Blood or something. You get in melee range. You attack. You hit. You do damage. Boom > automatic 10 fire damage in return. 3) Something with Legendary Actions whereby, at the end of your turn its thwacking you. Like a Dragon's Breath or Wing Buffet or Tail Swipe or anything that can attack you at the end of your turn because you've triggered such a potential mechanical effect being brought to bear as a result of engaging it in melee (or getting within proximity of its effect or whatever). I'm a Rogue and I'm getting up in melee to deliver my payload. I thwack the dragon. The Str Melee Fighter is going to go meganova9000 on the dragon and is perfectly positioned to do so. 2 Legendary Actions spent on Wing Buffet and the Fighter is now prone and the Dragon has flown 40 ft away. Fighter hosed. How do we feel about these mechanical effects? "Feels bad...that is success with a consequence that is basically failure?" Does one "feels bad" worse than the other? Why? [/QUOTE]
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