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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="niklinna" data-source="post: 8940888" data-attributes="member: 71235"><p>I can relate to this. Particularly in Torchbearer 2, where I oftened wondered if I was ever gonna get a break! But that grindy feeling is a pointed and explicit part of the game (and a central mechanic of the game is even called The Grind). However, after a few sessions, I started to figure out that I did have tools—not to solve individual things as such, but to influence things in directions I wanted to explore, and ultimately to solve the scenario in a satisfactory manner. I got good at the mechanics pretty fast, all things considered, and was able to solve <em>that</em> part of the game to my satisfaction. But when advancement requires "failing" by design, it can make the game tough to swallow. I really enjoyed the intellectual puzzle of mastering the rules, but I didn't particularly like the feel of our characters always struggling—although there were moments of absolute glory amidst all the misery.</p><p></p><p>Blades in the Dark is much less harsh, but also a bit mushier mechanically, in my opinion. There are tools to steer things, but many of them involve more freeform negotation than with Torchbearer 2: trading position for effect, devil's bargains, pushing by paying stress, assisting teammates, flashbacks, setup moves, recruiting NPC help, and more. In Blades in the Dark, you advance by <em>risking greater consequences</em> should things go bad rather than having to actually get a bad dice result. The game starts out with the characters in a pinch, but they can advance out of that pinch surprisingly quickly (a bit too fast for my tastes). I've played Blades in the Dark rather more than Torchbearer 2, but I feel I'm nowhere near the same level of system mastery in it. That said, I generally enjoy the feel of the game quite a lot, way more than Torchbearer 2.</p><p></p><p>An aside: Both game texts have...issues with their organization and clarity. This has a big impact on actual and felt system mastery.</p></blockquote><p></p>
[QUOTE="niklinna, post: 8940888, member: 71235"] I can relate to this. Particularly in Torchbearer 2, where I oftened wondered if I was ever gonna get a break! But that grindy feeling is a pointed and explicit part of the game (and a central mechanic of the game is even called The Grind). However, after a few sessions, I started to figure out that I did have tools—not to solve individual things as such, but to influence things in directions I wanted to explore, and ultimately to solve the scenario in a satisfactory manner. I got good at the mechanics pretty fast, all things considered, and was able to solve [I]that[/I] part of the game to my satisfaction. But when advancement requires "failing" by design, it can make the game tough to swallow. I really enjoyed the intellectual puzzle of mastering the rules, but I didn't particularly like the feel of our characters always struggling—although there were moments of absolute glory amidst all the misery. Blades in the Dark is much less harsh, but also a bit mushier mechanically, in my opinion. There are tools to steer things, but many of them involve more freeform negotation than with Torchbearer 2: trading position for effect, devil's bargains, pushing by paying stress, assisting teammates, flashbacks, setup moves, recruiting NPC help, and more. In Blades in the Dark, you advance by [I]risking greater consequences[/I] should things go bad rather than having to actually get a bad dice result. The game starts out with the characters in a pinch, but they can advance out of that pinch surprisingly quickly (a bit too fast for my tastes). I've played Blades in the Dark rather more than Torchbearer 2, but I feel I'm nowhere near the same level of system mastery in it. That said, I generally enjoy the feel of the game quite a lot, way more than Torchbearer 2. An aside: Both game texts have...issues with their organization and clarity. This has a big impact on actual and felt system mastery. [/QUOTE]
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