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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="pemerton" data-source="post: 8941610" data-attributes="member: 42582"><p>This appears to be a restatement of the Lumpley principle.</p><p></p><p>Given that "correct" is a word used to express conformity to a requirement, and that "normative" means <em>pertaining to requirements (norms)</em>, this appears to be a tautology.</p><p></p><p>I don't think anyone in this thread has committed to Platonism.</p><p></p><p>On the other hand, it seems fairly obvious that when (say) [USER=16586]@Campbell[/USER] refers to play of Apocalypse World as providing a play experience not available from (say) Gamma World, he has in mind a certain paradigmatic way of playing each game. The existence of, and reference to, those paradigms does not depend upon any notion of "objectively correct model".</p><p></p><p>I mean, maybe there are people out there playing Gamma World and getting the same experience as [USER=16586]@Campbell[/USER] gets when he plays Apocalypse World, but no one has provided a shred of evidence that they exist in this or any other thread. </p><p></p><p>As I just posted, <em>where is the evidence of this unusual play</em>?</p><p></p><p>This claim is contentious and I reject it. Not all evaluation has to be in an instrumental context. We can also judge the intrinsic value of things. This happens in other aesthetic domains. RPGs aren't, and RPGing isn't, special.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8941610, member: 42582"] This appears to be a restatement of the Lumpley principle. Given that "correct" is a word used to express conformity to a requirement, and that "normative" means [i]pertaining to requirements (norms)[/i], this appears to be a tautology. I don't think anyone in this thread has committed to Platonism. On the other hand, it seems fairly obvious that when (say) [USER=16586]@Campbell[/USER] refers to play of Apocalypse World as providing a play experience not available from (say) Gamma World, he has in mind a certain paradigmatic way of playing each game. The existence of, and reference to, those paradigms does not depend upon any notion of "objectively correct model". I mean, maybe there are people out there playing Gamma World and getting the same experience as [USER=16586]@Campbell[/USER] gets when he plays Apocalypse World, but no one has provided a shred of evidence that they exist in this or any other thread. As I just posted, [i]where is the evidence of this unusual play[/i]? This claim is contentious and I reject it. Not all evaluation has to be in an instrumental context. We can also judge the intrinsic value of things. This happens in other aesthetic domains. RPGs aren't, and RPGing isn't, special. [/QUOTE]
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