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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8941744" data-attributes="member: 82106"><p>Sure. I personally tend to think the differences are less in terms of who invented some fiction as opposed to what the overall process of invention is and what it addresses. Like, in Dungeon World there's not really any explicit path by which a PLAYER would say "X is a fact in this game's fiction." A GM who plays the game as intended will certainly ask the players about fiction and use that to establish facts, and player action declarations can sometimes effectively 'play to the fiction' in such a way as to make something come about. In terms of hard and fast facts though, aside from what appears on the PC's character sheet the player isn't directly authoring that. The fiction does however come about as a CONSEQUENCE of play, not preceding play, and a lot of it is centered around PCs. OTOH, Fronts operate in DW pretty much detached from the PCs, they represent more "the world at large" which goes on about its 'stuff' without regard to mere PCs (though they often throw in to change fate).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8941744, member: 82106"] Sure. I personally tend to think the differences are less in terms of who invented some fiction as opposed to what the overall process of invention is and what it addresses. Like, in Dungeon World there's not really any explicit path by which a PLAYER would say "X is a fact in this game's fiction." A GM who plays the game as intended will certainly ask the players about fiction and use that to establish facts, and player action declarations can sometimes effectively 'play to the fiction' in such a way as to make something come about. In terms of hard and fast facts though, aside from what appears on the PC's character sheet the player isn't directly authoring that. The fiction does however come about as a CONSEQUENCE of play, not preceding play, and a lot of it is centered around PCs. OTOH, Fronts operate in DW pretty much detached from the PCs, they represent more "the world at large" which goes on about its 'stuff' without regard to mere PCs (though they often throw in to change fate). [/QUOTE]
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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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