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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="pemerton" data-source="post: 8942020" data-attributes="member: 42582"><p>The first RPG I owned was Classic Traveller, but the first one I played (and the second I owned) was Moldvay Basic. I couldn't work out how to make Traveller "go" once the prep had taken place; whereas Moldvay Basic sets out a clear procedure both for prep and for play.</p><p></p><p>I've played plenty of RPGs in the style I described - the core of play being the GM working from notes either directly or by extrapolation - and have GMed some of it, although I don't GM it especially well. (I struggle to stick to my notes if play suggests something more interesting.)</p><p></p><p>I think [USER=16586]@Campbell[/USER] has best described the appeal of this sort of play - there is something for the players to poke at and "explore", to build on for their action declarations. (This does require the GM to stick to their notes, or else the idea of leveraging the "game world" becomes purely illusory.) As per my post just upthread, Torchbearer is about as close as I can imagine coming to this.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8942020, member: 42582"] The first RPG I owned was Classic Traveller, but the first one I played (and the second I owned) was Moldvay Basic. I couldn't work out how to make Traveller "go" once the prep had taken place; whereas Moldvay Basic sets out a clear procedure both for prep and for play. I've played plenty of RPGs in the style I described - the core of play being the GM working from notes either directly or by extrapolation - and have GMed some of it, although I don't GM it especially well. (I struggle to stick to my notes if play suggests something more interesting.) I think [USER=16586]@Campbell[/USER] has best described the appeal of this sort of play - there is something for the players to poke at and "explore", to build on for their action declarations. (This does require the GM to stick to their notes, or else the idea of leveraging the "game world" becomes purely illusory.) As per my post just upthread, Torchbearer is about as close as I can imagine coming to this. [/QUOTE]
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