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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Thomas Shey" data-source="post: 8942176" data-attributes="member: 7026617"><p>Well, I'll note you're mixing things that are very much supposed to be in-world resources with metagame resources in this sentence (spell slots usually actually represent things spellcasting characters can talk about in-world in some fashion). A lot of people are objecting to the very fact the latter exist (though I suspect to some of them it gets muddy when you start getting things that are supposed to be abstractions of in-world things (which I'm guessing is what "superiority dice" are since I'm not familiar with them).</p><p></p><p>So I think it can swing both ways here. I think there can be a consistent position for people who want to avoid the sort of metagame decision-making as much as possible (and yes, I'm aware some people say they don't feel any distinction, but for some there very much is such a distinction), and probably would prefer that any decision had a pretty direct map to an in-character decision-making, and for them a metacurrancy is anathema (and parallel things that sort of are sort of aren't aren't probably that much better).</p><p></p><p>(Note: this doesn't mean there aren't some inconsistencies to be found with this position sometimes, but I think its a valid position to have).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8942176, member: 7026617"] Well, I'll note you're mixing things that are very much supposed to be in-world resources with metagame resources in this sentence (spell slots usually actually represent things spellcasting characters can talk about in-world in some fashion). A lot of people are objecting to the very fact the latter exist (though I suspect to some of them it gets muddy when you start getting things that are supposed to be abstractions of in-world things (which I'm guessing is what "superiority dice" are since I'm not familiar with them). So I think it can swing both ways here. I think there can be a consistent position for people who want to avoid the sort of metagame decision-making as much as possible (and yes, I'm aware some people say they don't feel any distinction, but for some there very much is such a distinction), and probably would prefer that any decision had a pretty direct map to an in-character decision-making, and for them a metacurrancy is anathema (and parallel things that sort of are sort of aren't aren't probably that much better). (Note: this doesn't mean there aren't some inconsistencies to be found with this position sometimes, but I think its a valid position to have). [/QUOTE]
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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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