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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Thomas Shey" data-source="post: 8942206" data-attributes="member: 7026617"><p>One of the things I should note, since I think I tend to get lumped into the trad camp in these discussions is that I kind of am and kind of aren't. While my general tastes are still such that I'm not super-interested in the kind of things some non-trad games are trying to do, I'm not living in a bubble; I've run a couple games of Fate to see if it was for me (no) and ran an incomplete campaign using Cortex (less clear; I was clearly a bit trying to hammer a nail with a wrench, but its not clear that, given Cortex's toolbox nature whether I was just too lazy to do the heavy lifting to get it where I wanted it to be), and think I understand what people who, for example, are very much PbtA fans are getting out of it that they wouldn't be getting out of hacking a trad game in that direction (over and above having to take a lot of baggage with them that would be literally pointless). I also lean into at least neotrad sensibilities sometimes, for some games (Chill 3e is, I think, very much neotrad and I quite appreciated what it brought to a horror-investigation game, even if I'm hesitant to recommend it because of the issues with the author).</p><p></p><p>I also think there's a tendency for some D&D fans to fail to understand how different the experience can be of games even within the trad sphere when you're dealing with things that swing away from D&D mechanically and/or thematically. I sigh when I see another interesting looking new game is PbtA, but I do it just as much when I see its 5e based).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8942206, member: 7026617"] One of the things I should note, since I think I tend to get lumped into the trad camp in these discussions is that I kind of am and kind of aren't. While my general tastes are still such that I'm not super-interested in the kind of things some non-trad games are trying to do, I'm not living in a bubble; I've run a couple games of Fate to see if it was for me (no) and ran an incomplete campaign using Cortex (less clear; I was clearly a bit trying to hammer a nail with a wrench, but its not clear that, given Cortex's toolbox nature whether I was just too lazy to do the heavy lifting to get it where I wanted it to be), and think I understand what people who, for example, are very much PbtA fans are getting out of it that they wouldn't be getting out of hacking a trad game in that direction (over and above having to take a lot of baggage with them that would be literally pointless). I also lean into at least neotrad sensibilities sometimes, for some games (Chill 3e is, I think, very much neotrad and I quite appreciated what it brought to a horror-investigation game, even if I'm hesitant to recommend it because of the issues with the author). I also think there's a tendency for some D&D fans to fail to understand how different the experience can be of games even within the trad sphere when you're dealing with things that swing away from D&D mechanically and/or thematically. I sigh when I see another interesting looking new game is PbtA, but I do it just as much when I see its 5e based). [/QUOTE]
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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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