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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8942281" data-attributes="member: 82106"><p>Right, and my opinion/experience is that this 'trad' sort of play can be pretty brittle. The notes only have a certain level of resolution, they only cover certain areas, and the GM has limited ability to extrapolate in any kind of objective manner. These limitations tend towards a couple of things: First of all games tend to have a very distinct 'sweet spot' (like B/X and dungeon crawls); Secondly the GM has considerable motives for being non-objective and/or NOT following their notes; Thirdly play is, for practical reasons, generally bounded to a few locations or paths. More 'freeform' play is possible, and inevitably happens, but there's rather limited support. AD&D for instance does include some rules for 'how to build a castle' and what sort of followers high level PCs can get. You can also reuse the reaction and morale/obedience tables in various ways (IE to see what the king thinks of your crazy idea instead of whether the orc's eat you right away or not). However, 4e aside, there's not really any structure there, and classic map-and-key techniques don't really cut it. People have tried mind maps and other such things, but in the end it is often up to the GM to simply make something up. At least in AW/DW when that happens (which is all the time) the game has very definite processes and structure for it. </p><p></p><p>I guess I just generally wonder how much there is to actually poke and prod at!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8942281, member: 82106"] Right, and my opinion/experience is that this 'trad' sort of play can be pretty brittle. The notes only have a certain level of resolution, they only cover certain areas, and the GM has limited ability to extrapolate in any kind of objective manner. These limitations tend towards a couple of things: First of all games tend to have a very distinct 'sweet spot' (like B/X and dungeon crawls); Secondly the GM has considerable motives for being non-objective and/or NOT following their notes; Thirdly play is, for practical reasons, generally bounded to a few locations or paths. More 'freeform' play is possible, and inevitably happens, but there's rather limited support. AD&D for instance does include some rules for 'how to build a castle' and what sort of followers high level PCs can get. You can also reuse the reaction and morale/obedience tables in various ways (IE to see what the king thinks of your crazy idea instead of whether the orc's eat you right away or not). However, 4e aside, there's not really any structure there, and classic map-and-key techniques don't really cut it. People have tried mind maps and other such things, but in the end it is often up to the GM to simply make something up. At least in AW/DW when that happens (which is all the time) the game has very definite processes and structure for it. I guess I just generally wonder how much there is to actually poke and prod at! [/QUOTE]
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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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