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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="pemerton" data-source="post: 8942408" data-attributes="member: 42582"><p>[USER=5142]@Aldarc[/USER]</p><p></p><p>Here's an interesting thought - if you intended it via your remark about Marxism than I apologise for being slow to pick it up; if you didn't have it in mind then I hope you agree with me that it's interesting!</p><p></p><p>Marx differs as a thinker from (say) Rawls in that he gave rise to an actual political movement (one may prefer to say <em>a series of political movements</em>). It is hard to think about the significance of Marx without also having regard to the actual movements that he spawned.</p><p></p><p>The Forge is distinct as a body of thought about RPGing in that it gave rise to some of the most prominent developments in contemporary RPGing. It's hard to think about the significance of The Forge without thinking about Apocalypse World, "story now" as a self-conscious way of thinking about RPGing, "fail forward" as a technique in consequence narration, etc. The impact of the Forge is visible in 5e D&D as well as elsewhere (eg but for The Forge there would not be discussion of success-with-consequences, nor BIFTs, as best I can tell; nor would 5e D&D have its 4e-derived elements, like superiority dice and hit dice and short rests just for starters, without 4e; and there would be no 4e but for The Forge). </p><p></p><p>For obvious reasons, of which board rules is the first and foremost, I won't take the Marx component of this post any further. But the fact that The Forge is an actual design movement with a tremendous impact on contemporary RPGing seems like it is relevant to considering its status as a school of thought and body of criticism.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8942408, member: 42582"] [USER=5142]@Aldarc[/USER] Here's an interesting thought - if you intended it via your remark about Marxism than I apologise for being slow to pick it up; if you didn't have it in mind then I hope you agree with me that it's interesting! Marx differs as a thinker from (say) Rawls in that he gave rise to an actual political movement (one may prefer to say [i]a series of political movements[/i]). It is hard to think about the significance of Marx without also having regard to the actual movements that he spawned. The Forge is distinct as a body of thought about RPGing in that it gave rise to some of the most prominent developments in contemporary RPGing. It's hard to think about the significance of The Forge without thinking about Apocalypse World, "story now" as a self-conscious way of thinking about RPGing, "fail forward" as a technique in consequence narration, etc. The impact of the Forge is visible in 5e D&D as well as elsewhere (eg but for The Forge there would not be discussion of success-with-consequences, nor BIFTs, as best I can tell; nor would 5e D&D have its 4e-derived elements, like superiority dice and hit dice and short rests just for starters, without 4e; and there would be no 4e but for The Forge). For obvious reasons, of which board rules is the first and foremost, I won't take the Marx component of this post any further. But the fact that The Forge is an actual design movement with a tremendous impact on contemporary RPGing seems like it is relevant to considering its status as a school of thought and body of criticism. [/QUOTE]
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