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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Campbell" data-source="post: 8942418" data-attributes="member: 16586"><p>Would that extend to those of us who have attempted and struggled to implement an Apocalypse World style structure onto the 2e/3e/5e line of games over the theoretical ramblings of people who have never made that attempt in earnest because they have no interest in that style of play?</p><p></p><p>Personally, I struggled for years to bend 3e into the shape I desired. 8 in fact. 8 years of actively fighting against the system, trying to develop rules tech that was workable. As to 5e I run a game for 4 months, attempting to make it work for Apocalypse World style play, What I found is that in every moment of play I had to decide when a roll was necessary, what the possible suite of outcomes was and struggled against the resource paradigm, specific spell effects, how the game pretty much demands representing NPCs with the same sort of fundamental model as PCs. In both cases it was a tremendously frustrating experience and when I sought help on these boards during the 3e era I was told I needed to change my play priorities, that it would never work, etc.</p><p></p><p>In both cases the system fought me every step of the way. Similarly, when I attempted to implement a more Burning Wheel style model in 3e.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8942418, member: 16586"] Would that extend to those of us who have attempted and struggled to implement an Apocalypse World style structure onto the 2e/3e/5e line of games over the theoretical ramblings of people who have never made that attempt in earnest because they have no interest in that style of play? Personally, I struggled for years to bend 3e into the shape I desired. 8 in fact. 8 years of actively fighting against the system, trying to develop rules tech that was workable. As to 5e I run a game for 4 months, attempting to make it work for Apocalypse World style play, What I found is that in every moment of play I had to decide when a roll was necessary, what the possible suite of outcomes was and struggled against the resource paradigm, specific spell effects, how the game pretty much demands representing NPCs with the same sort of fundamental model as PCs. In both cases it was a tremendously frustrating experience and when I sought help on these boards during the 3e era I was told I needed to change my play priorities, that it would never work, etc. In both cases the system fought me every step of the way. Similarly, when I attempted to implement a more Burning Wheel style model in 3e. [/QUOTE]
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