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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Baron Opal II" data-source="post: 8942544" data-attributes="member: 6794067"><p>Well, as a stock ruleset I would guess not. It doesn't have "moves", it has player declarations. It can't have something that was defined in a later ruleset.</p><p></p><p>My game of D&D has all the opportunities that you have stated or implied your games do, near as I can tell. Now, it's a <em>heavily mutated form</em> of AD&D. I don't say this as a challenge or denial of your position. From the respect that I can tell you and others have for Burning Wheel and Powered by the Apocalypse games it seems that Baker's innovations can be noteworthy for a particular playstyle. And, it seems like they <em>are actually innovations</em>. I'm excited to read through when I can. I'm excited to adapt what I can. I have absolutely no compunctions or fear of taking concepts and having them fit into my ruleset.</p><p></p><p>I think a big part of my attitude towards this from Northeastern car culture. My dad and friends brought over all sorts of junk, and a few weeks later of welding, hammering, sanding, painting, and swearing there was a sweet hot rod that we could drive around. If something doesn't work for you <em>modify it, change it, fix it.</em> Figure out how the parts can serve the greater whole. That's part of my attitude towards RPGs. It is so easy to change things and come up with new stuff! How can you not?</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8942544, member: 6794067"] Well, as a stock ruleset I would guess not. It doesn't have "moves", it has player declarations. It can't have something that was defined in a later ruleset. My game of D&D has all the opportunities that you have stated or implied your games do, near as I can tell. Now, it's a [I]heavily mutated form[/I] of AD&D. I don't say this as a challenge or denial of your position. From the respect that I can tell you and others have for Burning Wheel and Powered by the Apocalypse games it seems that Baker's innovations can be noteworthy for a particular playstyle. And, it seems like they [I]are actually innovations[/I]. I'm excited to read through when I can. I'm excited to adapt what I can. I have absolutely no compunctions or fear of taking concepts and having them fit into my ruleset. I think a big part of my attitude towards this from Northeastern car culture. My dad and friends brought over all sorts of junk, and a few weeks later of welding, hammering, sanding, painting, and swearing there was a sweet hot rod that we could drive around. If something doesn't work for you [I]modify it, change it, fix it.[/I] Figure out how the parts can serve the greater whole. That's part of my attitude towards RPGs. It is so easy to change things and come up with new stuff! How can you not? [/QUOTE]
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