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Not a Conspiracy Theory: Moving Toward Better Criticism in RPGs
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<blockquote data-quote="Thomas Shey" data-source="post: 8942568" data-attributes="member: 7026617"><p>I find it not at all incredible that they go "Okay, I think I need to get my wits back together here a bit before I'll be up to my best in another fight." That's all you need. Yeah, they aren't called superiority dice, but then, spell slots aren't probably called spell slots in-setting but I'd bet both are still recognized as a thing, even if its not in quite the mechanical terms we'd address it.</p><p></p><p></p><p></p><p>I absolutely have. The phrase "Yeah, its a metagame thing" comes up when discussing aspects of games with a number of game groups I've been with. Not all of them were big online discussion types, either. It just was a phrase that had spread from contacts.</p><p></p><p></p><p></p><p>Again, my experiences differ, in part because we'd played all kinds of games that didn't feel a need to do that. Perhaps that's the difference; when you have people who have seen a lot of different systems handle somewhat similar concepts, the sausage being made is much more obvious.</p><p></p><p></p><p></p><p>Answer what distinguishes a Fighter from a Battlemaster, and I bet I can answer that, but I have a suggestion up above.</p><p></p><p></p><p></p><p>A lot of people don't think about gaming things at all beyond "I like it" or "I don't." That doesn't mean some of them wouldn't unpack it similarly if they were pressed on it and had the language. I certainly saw similar terms used decades ago by people trying to explain what they liked (again, online, but how much discussion do you get about such things face to face anywhere?)</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8942568, member: 7026617"] I find it not at all incredible that they go "Okay, I think I need to get my wits back together here a bit before I'll be up to my best in another fight." That's all you need. Yeah, they aren't called superiority dice, but then, spell slots aren't probably called spell slots in-setting but I'd bet both are still recognized as a thing, even if its not in quite the mechanical terms we'd address it. I absolutely have. The phrase "Yeah, its a metagame thing" comes up when discussing aspects of games with a number of game groups I've been with. Not all of them were big online discussion types, either. It just was a phrase that had spread from contacts. Again, my experiences differ, in part because we'd played all kinds of games that didn't feel a need to do that. Perhaps that's the difference; when you have people who have seen a lot of different systems handle somewhat similar concepts, the sausage being made is much more obvious. Answer what distinguishes a Fighter from a Battlemaster, and I bet I can answer that, but I have a suggestion up above. A lot of people don't think about gaming things at all beyond "I like it" or "I don't." That doesn't mean some of them wouldn't unpack it similarly if they were pressed on it and had the language. I certainly saw similar terms used decades ago by people trying to explain what they liked (again, online, but how much discussion do you get about such things face to face anywhere?) [/QUOTE]
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