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Not a fan of the new Eldritch Knight
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<blockquote data-quote="clearstream" data-source="post: 9528337" data-attributes="member: 71699"><p>Trialling a high-elven EK/War on DnDBeyond, I'm able to take three copies of <em>mind sliver</em>. One is tagged "elven lineage spells" another "fighter" and the third "warlock". (<em>None are tagged "Wizard"!</em>) If I like, I can use different spellcasting abilities for each. Because the spellcasting abilities differ, the saving throws differ: for the sake of this example, the elven copy is 11, the fighter copy is 13, and the warlock copy 14.</p><p></p><p>This legal mechanical possibility endorses your view because -- in terms of game system -- there must be state attached to each copy. Copies cannot "forget" where they came from because if they did they wouldn't "remember" which saving throw to use.</p><p></p><p style="margin-left: 20px">It's easy to prove that the game system must "remember" where spells came from, because that can lead to mechanical differences, so a spell must have that property i.e., it must have the property "I am a Wizard spell", "I am a Warlock spell" etc.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 40px">Seeing as spells can appear on multiple lists that property cannot be inferred from that fact alone.</p> <p style="margin-left: 40px"></p> <p style="margin-left: 40px">Seeing as neither a high-elf nor an EK are anywhere made a "Wizard", it cannot be inferred from their class status.</p> <p style="margin-left: 40px"></p> <p style="margin-left: 40px">High-elf and EK are however directed to choose their spells "<em>from the Wizard spell list</em>".</p> <p style="margin-left: 40px"></p> <p style="margin-left: 40px">Thus, the identifying property C in a system statement like "I am a C spell" must be set according to where it is learned from.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Suppose then I take the invocation Agonizing Blast. I must "Choose one of your known Warlock cantrips" so I choose <em>mind sliver</em>. I will then "add your Charisma modifier to <s>that spell's</s> [my Warlock cantrip <em>mind sliver's</em>] damage rolls."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">So can I count in Agonizing Blast and impose that higher saving throw when I cast <em>mind sliver</em> via War Magic... which reads in part "a casting of one of your Wizard cantrips"? The answer must be <strong>no</strong>, because I must cast my "Wizard" copy of the spell. And casting a Wizard cantrip isn't casting one <em>as a Wizard</em>, it's casting one that has the necessitated property "I am a Wizard spell"... whether or not the caster is a Wizard.</p> <p style="margin-left: 20px"></p><p>In conclusion, in my #298 I asked "why doesn't "one of your Wizard cantrips" simply mean any cantrip you have that is on the wizard spell list?" Your response even better fits my analysis of what is necessitated in the game system -- a "Wizard" spell must be "<em>a spell you have <strong>learned from the Wizard spell list</strong></em>". (Emphasis mine.) The attribute C (Class) in "I am a C spell" is established by the list you gained the spell from.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9528337, member: 71699"] Trialling a high-elven EK/War on DnDBeyond, I'm able to take three copies of [I]mind sliver[/I]. One is tagged "elven lineage spells" another "fighter" and the third "warlock". ([I]None are tagged "Wizard"![/I]) If I like, I can use different spellcasting abilities for each. Because the spellcasting abilities differ, the saving throws differ: for the sake of this example, the elven copy is 11, the fighter copy is 13, and the warlock copy 14. This legal mechanical possibility endorses your view because -- in terms of game system -- there must be state attached to each copy. Copies cannot "forget" where they came from because if they did they wouldn't "remember" which saving throw to use. [INDENT]It's easy to prove that the game system must "remember" where spells came from, because that can lead to mechanical differences, so a spell must have that property i.e., it must have the property "I am a Wizard spell", "I am a Warlock spell" etc.[/INDENT] [INDENT][/INDENT] [INDENT=2]Seeing as spells can appear on multiple lists that property cannot be inferred from that fact alone.[/INDENT] [INDENT=2][/INDENT] [INDENT=2]Seeing as neither a high-elf nor an EK are anywhere made a "Wizard", it cannot be inferred from their class status.[/INDENT] [INDENT=2][/INDENT] [INDENT=2]High-elf and EK are however directed to choose their spells "[I]from the Wizard spell list[/I]".[/INDENT] [INDENT=2][/INDENT] [INDENT=2]Thus, the identifying property C in a system statement like "I am a C spell" must be set according to where it is learned from.[/INDENT] [INDENT][/INDENT] [INDENT]Suppose then I take the invocation Agonizing Blast. I must "Choose one of your known Warlock cantrips" so I choose [I]mind sliver[/I]. I will then "add your Charisma modifier to [S]that spell's[/S] [my Warlock cantrip [I]mind sliver's[/I]] damage rolls."[/INDENT] [INDENT][/INDENT] [INDENT]So can I count in Agonizing Blast and impose that higher saving throw when I cast [I]mind sliver[/I] via War Magic... which reads in part "a casting of one of your Wizard cantrips"? The answer must be [B]no[/B], because I must cast my "Wizard" copy of the spell. And casting a Wizard cantrip isn't casting one [I]as a Wizard[/I], it's casting one that has the necessitated property "I am a Wizard spell"... whether or not the caster is a Wizard.[/INDENT] [INDENT][/INDENT] In conclusion, in my #298 I asked "why doesn't "one of your Wizard cantrips" simply mean any cantrip you have that is on the wizard spell list?" Your response even better fits my analysis of what is necessitated in the game system -- a "Wizard" spell must be "[I]a spell you have [B]learned from the Wizard spell list[/B][/I]". (Emphasis mine.) The attribute C (Class) in "I am a C spell" is established by the list you gained the spell from. [/QUOTE]
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