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Not a fan of the new Eldritch Knight
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<blockquote data-quote="Chaosmancer" data-source="post: 9533331" data-attributes="member: 6801228"><p>Much of this is not the same sort of thing however. </p><p></p><p>I agree feats like Magic Initiate are amazing. But if I make a cleric, I am not going to take magic Initiate and choose for my casting stat to be my 12 Intelligence instead of my 16 Wisdom. I find it very, very telling that every single feat that uses a casting stat now allows the character taking the feat to choose which stat they are using. Additionally, all of those feats also allow a caster to cast them using spell slots, effectively adding them to their prepared spells permanently.</p><p></p><p>Warlock invocations are interesting, but generally if you multi-class warlock with the intent of getting a specific invocation, <em><u>and you are not a charisma caster</u></em>, then the invocation chosen is likely NOT one that uses your charisma. For example, I doubt anyone would choose to get Agonizing Blast to add a +1 to their cantrip damage, instead of something like Armor of Shadows for at-will mage armor, or Fiendish Vigor for a max at-will false life, neither of which uses their charisma casting stat. </p><p></p><p></p><p>And I won't say that no one ever in the history of the game would make the decision to do something like that. I know someone who played a 6 Int Wizard who hated magic and refused to cast spells because they thought it was funny. But when I think, for example, of the sorcerer/wizard who is angling to use Innate sorcerery and Psionic Spells, but focuses on their Intelligence, I wonder if they are getting any real benefit from their plan. Because let us say that by mid-levels they have an 18 Intelligence and a 14 Charisma. This means that every spell they cast as a sorcerer is -2 to hit and -2 to their DC. Yes, with advantage from Innate Sorcerery their cantrips and spell attacks can have advantage... but their spell DCs are still -1. And it begins to look, to me, as though they either had a very specific story, or wanted a very specific ability like Subtle Spell, and are using the Innate Sorcery to mitigate the downsides of their build. Which raises the question of other routes, such as taking the Metamagic Adept feat and getting subtle spell and some sorcery points WITHOUT needing to multiclass, and without picking the same spells and cantrips twice.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9533331, member: 6801228"] Much of this is not the same sort of thing however. I agree feats like Magic Initiate are amazing. But if I make a cleric, I am not going to take magic Initiate and choose for my casting stat to be my 12 Intelligence instead of my 16 Wisdom. I find it very, very telling that every single feat that uses a casting stat now allows the character taking the feat to choose which stat they are using. Additionally, all of those feats also allow a caster to cast them using spell slots, effectively adding them to their prepared spells permanently. Warlock invocations are interesting, but generally if you multi-class warlock with the intent of getting a specific invocation, [I][U]and you are not a charisma caster[/U][/I], then the invocation chosen is likely NOT one that uses your charisma. For example, I doubt anyone would choose to get Agonizing Blast to add a +1 to their cantrip damage, instead of something like Armor of Shadows for at-will mage armor, or Fiendish Vigor for a max at-will false life, neither of which uses their charisma casting stat. And I won't say that no one ever in the history of the game would make the decision to do something like that. I know someone who played a 6 Int Wizard who hated magic and refused to cast spells because they thought it was funny. But when I think, for example, of the sorcerer/wizard who is angling to use Innate sorcerery and Psionic Spells, but focuses on their Intelligence, I wonder if they are getting any real benefit from their plan. Because let us say that by mid-levels they have an 18 Intelligence and a 14 Charisma. This means that every spell they cast as a sorcerer is -2 to hit and -2 to their DC. Yes, with advantage from Innate Sorcerery their cantrips and spell attacks can have advantage... but their spell DCs are still -1. And it begins to look, to me, as though they either had a very specific story, or wanted a very specific ability like Subtle Spell, and are using the Innate Sorcery to mitigate the downsides of their build. Which raises the question of other routes, such as taking the Metamagic Adept feat and getting subtle spell and some sorcery points WITHOUT needing to multiclass, and without picking the same spells and cantrips twice. [/QUOTE]
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