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Not a fan of the new Eldritch Knight
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<blockquote data-quote="TheSword" data-source="post: 9869412" data-attributes="member: 6879661"><p>I’ve been playing D&D for 30 years, I’ve run circa 12 long term 5e campaigns (1-2 year long each), I circa 30 hours a month actively gaming. I’m active on forums (8,000+ posts) and in all honesty I have never heard the idea that <em>Suggestion</em> can be used to make creatures willing for the purposes of spells until today. I’m not a rules expert but I would say I’m not at the lower end of rules competency and I wouldn’t have known to remind players that idea is unacceptable in session zero. So again I respectfully disagree.</p><p></p><p>Determining rules as written is about interpretation. We fill thousands of pages full of it here. The DM doesn’t know what choices and combinations the players are going to pick. The players do. Therefore the onus is on the players, where there is doubt, to get that doubt clarified.</p><p></p><p>I mean it might ruin your fun, but I would imagine it’s not much fun for the DM and the other players that don’t bind dragons to have to wait and watch one player showboating. If the whole campaign is geared to that and all players are on board with your approach, then you’re good aren’t you. Nothing to worry about.</p><p></p><p>However, when you join an online game with strangers and decide to start pulling this stuff out of the bag you’re going to get push back. Most DMs want a fun game for everyone. Simulacrum loop or unlimited Magen is a very specific kind of fun.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9869412, member: 6879661"] I’ve been playing D&D for 30 years, I’ve run circa 12 long term 5e campaigns (1-2 year long each), I circa 30 hours a month actively gaming. I’m active on forums (8,000+ posts) and in all honesty I have never heard the idea that [I]Suggestion[/I] can be used to make creatures willing for the purposes of spells until today. I’m not a rules expert but I would say I’m not at the lower end of rules competency and I wouldn’t have known to remind players that idea is unacceptable in session zero. So again I respectfully disagree. Determining rules as written is about interpretation. We fill thousands of pages full of it here. The DM doesn’t know what choices and combinations the players are going to pick. The players do. Therefore the onus is on the players, where there is doubt, to get that doubt clarified. I mean it might ruin your fun, but I would imagine it’s not much fun for the DM and the other players that don’t bind dragons to have to wait and watch one player showboating. If the whole campaign is geared to that and all players are on board with your approach, then you’re good aren’t you. Nothing to worry about. However, when you join an online game with strangers and decide to start pulling this stuff out of the bag you’re going to get push back. Most DMs want a fun game for everyone. Simulacrum loop or unlimited Magen is a very specific kind of fun. [/QUOTE]
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