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Not a fan of the new Eldritch Knight
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<blockquote data-quote="ECMO3" data-source="post: 9869464" data-attributes="member: 7030563"><p>Well there are a few reasons.</p><p></p><p>She does not have GWM. She uses Two Weapon Fighting with a pact Scimitar+2 in one hand and either a Club+2 or a Shillelagh +2 (from Tome Pact) in the other. So with 2 attacks a round currently that is Green Flame Blade Shillelagh-Sap, Shillelagh-sap, push or slow), Scimitar-nic) if she has a chance to cast Shillelagh or</p><p></p><p>Without Shillelagh it is Scimitar GFB-Sap, Club-sap, Scimitar-nick</p><p></p><p>For Ranged attacks her primary is Firebolt, followed by a Longbow+1 attack. At times though Eldritch Blast is better, because it is more attacks and she has several riders from both subclass and Hex that add damage on each attack. So there is a reason for EB.</p><p></p><p>With Pact of the Tome, Eldritch Knight, Tiefling, Magic Initiate Cleric and Magic Initiate Wizard from Lessons of the first ones she has 14 Cantrips, so it is not like she can't spare a slot for situational cantrips like Eldritch Blast and Starry Wisp that don't work with Warmagic.</p><p></p><p></p><p></p><p></p><p>I dumped Intelligence, my intelligence is an 8. At 16th level, my Strength is 16 (started at 15). My Charisma is 22 (picked up 2 points from a Tome of Leadership). I think two weapon fighting is better in play.. </p><p></p><p>Part if this is Eldritch Strike works on a hit and more attacks mean more hits or chances to hit and does not require a feat.</p><p></p><p></p><p></p><p></p><p>You can wear Plate with proficiency as long as you take your 1st level in Fighter. You just have a movement penalty, but in her case she started with a 15 Strength/.</p><p></p><p></p><p>The Strength route is not better for damage when you consider Agonizing Blast as that always adds your Charisma bonus to the Cantrip damage.</p><p></p><p></p><p></p><p></p><p>Yeah but you are losing a ton of damage from Agonizing Green Flame Blade and a hit, which causes disadvantage, is both easier to land and is a better debuff.</p><p></p><p></p><p></p><p>It doesn't make much of a difference, especially when you are giving up an attack to do it. </p><p></p><p></p><p></p><p>I have Shillelagh on my Warlock/Eldritch Knight</p><p></p><p></p><p></p><p>I went round and round on this one, I ended up starting Fighter for Heavy armor, but generally I would agree.</p><p></p><p></p><p></p><p>No we take it at 3 now, so whichever your table does</p><p></p><p></p><p></p><p>There is no contest IMO. Hyp;notic Gaze is a 3rd level (or 2nd level) at will ability that is the rough equivalent of a 6th level spell in terms of power in play. It causes indefinite incapacitation on a single failed save, with no more saves and no concentration for the Wizard to keep up. It doesn't work against creatures immune to charmed, but you are still a full wizard with a full list of spells for virtually any circumstance against those creatures.</p><p></p><p>Fail one save and I can keep you incapacitated for 5 days until you die of exhaustion (longer if someone is willing to cast Greater restoration and keep you and me alive). The only downside is you need to get in melee range, and that is why Goblin is the race you want for it.</p><p></p><p>The 10th level ability is pretty powerful too.</p><p></p><p>I've seen the other wizards you mention in play, and they have not been as powerful in the</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9869464, member: 7030563"] Well there are a few reasons. She does not have GWM. She uses Two Weapon Fighting with a pact Scimitar+2 in one hand and either a Club+2 or a Shillelagh +2 (from Tome Pact) in the other. So with 2 attacks a round currently that is Green Flame Blade Shillelagh-Sap, Shillelagh-sap, push or slow), Scimitar-nic) if she has a chance to cast Shillelagh or Without Shillelagh it is Scimitar GFB-Sap, Club-sap, Scimitar-nick For Ranged attacks her primary is Firebolt, followed by a Longbow+1 attack. At times though Eldritch Blast is better, because it is more attacks and she has several riders from both subclass and Hex that add damage on each attack. So there is a reason for EB. With Pact of the Tome, Eldritch Knight, Tiefling, Magic Initiate Cleric and Magic Initiate Wizard from Lessons of the first ones she has 14 Cantrips, so it is not like she can't spare a slot for situational cantrips like Eldritch Blast and Starry Wisp that don't work with Warmagic. I dumped Intelligence, my intelligence is an 8. At 16th level, my Strength is 16 (started at 15). My Charisma is 22 (picked up 2 points from a Tome of Leadership). I think two weapon fighting is better in play.. Part if this is Eldritch Strike works on a hit and more attacks mean more hits or chances to hit and does not require a feat. You can wear Plate with proficiency as long as you take your 1st level in Fighter. You just have a movement penalty, but in her case she started with a 15 Strength/. The Strength route is not better for damage when you consider Agonizing Blast as that always adds your Charisma bonus to the Cantrip damage. Yeah but you are losing a ton of damage from Agonizing Green Flame Blade and a hit, which causes disadvantage, is both easier to land and is a better debuff. It doesn't make much of a difference, especially when you are giving up an attack to do it. I have Shillelagh on my Warlock/Eldritch Knight I went round and round on this one, I ended up starting Fighter for Heavy armor, but generally I would agree. No we take it at 3 now, so whichever your table does There is no contest IMO. Hyp;notic Gaze is a 3rd level (or 2nd level) at will ability that is the rough equivalent of a 6th level spell in terms of power in play. It causes indefinite incapacitation on a single failed save, with no more saves and no concentration for the Wizard to keep up. It doesn't work against creatures immune to charmed, but you are still a full wizard with a full list of spells for virtually any circumstance against those creatures. Fail one save and I can keep you incapacitated for 5 days until you die of exhaustion (longer if someone is willing to cast Greater restoration and keep you and me alive). The only downside is you need to get in melee range, and that is why Goblin is the race you want for it. The 10th level ability is pretty powerful too. I've seen the other wizards you mention in play, and they have not been as powerful in the [/QUOTE]
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