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Not a fan of the new Eldritch Knight
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<blockquote data-quote="Ancoulainn" data-source="post: 9870372" data-attributes="member: 7056539"><p>You don't have to be a veteran. You just need to be respectful and put in some effort. If you consider that a DM may spend several hours each week prepping for the next session, just opening a book once to read a few pages about the things that apply directly to their character isn't too much to ask and is just being respectful of other people's time and, quite frankly, their own time. It's understandable when new players need time to get their feet wet and nobody's going to mind helping a new player out or giving them time to get their ducks in a row, but if this goes on for maybe months into a campaign, then it becomes a problem. If taking a little bit of time to learn their own character is too much to ask, then it's clear that the player simply does not care about the game and maybe shouldn't waste their own time and everyone else's.</p><p></p><p>However, all of that's still playing casually to me. When it gets to theorycrafting, optimizing, or min-maxing, that's when it becomes more in my book. And I don't think anybody is required to do any of that if they want to keep it casual. I also understand that on these forums, there are often discussions about niche mechanics that the average player does not care about and does not need to care about. I would say that these could be considered "obscure rules" as you call them. And sure, even when it comes to Mastery Properties, many people wondered for a long time whether the primary/main hand weapon had to have the Nick property or whether the weapon for the Light Property extra attack had to have the Nick property. But figuring out Hew of the Great Weapon Master feat or how the Cleave Mastery Property works is very straight-forward. You hit one creature and if another creature stands within 5 feet of the first, you can roll to hit that one as well if it's within your reach and for the damage, you don't add the ability modifier, but other modifiers like rage bonus and other damage riders still apply. I just wanted to see if I can - because I never had to - but I can't even explain it without repeating 80% of what the PHB says. Maybe I'd illustrate it on a battlemap if necessary.</p><p></p><p>I understand that not everyone sees it the way I see it, but I've been operating this way for years and I can't remember the last time when I didn't have at least one session that week. It must have been years. In fact, in the past few months, I had to turn down two invitations because between the campaigns I'm already playing and prepping my own, I just don't have the time for more at this point. At some point, the personalities of my characters even start to blur to the point that I actually had to read up on my own backstory one time to remember how I designed the guy.</p><p></p><p>So, it's working for me and personally, if I had to choose, I'd rather not play at all than waste my time. But overall, it works. My wife was pretty new to it a few years back and she read up on her stuff, started with easy classes, and slowly worked her way up to spellcasters and right now, we again have a new player at the table, but she read her stuff, listened to suggestions, and is now kicking butt and has a blast every week. I don't see that changing anytime soon.</p></blockquote><p></p>
[QUOTE="Ancoulainn, post: 9870372, member: 7056539"] You don't have to be a veteran. You just need to be respectful and put in some effort. If you consider that a DM may spend several hours each week prepping for the next session, just opening a book once to read a few pages about the things that apply directly to their character isn't too much to ask and is just being respectful of other people's time and, quite frankly, their own time. It's understandable when new players need time to get their feet wet and nobody's going to mind helping a new player out or giving them time to get their ducks in a row, but if this goes on for maybe months into a campaign, then it becomes a problem. If taking a little bit of time to learn their own character is too much to ask, then it's clear that the player simply does not care about the game and maybe shouldn't waste their own time and everyone else's. However, all of that's still playing casually to me. When it gets to theorycrafting, optimizing, or min-maxing, that's when it becomes more in my book. And I don't think anybody is required to do any of that if they want to keep it casual. I also understand that on these forums, there are often discussions about niche mechanics that the average player does not care about and does not need to care about. I would say that these could be considered "obscure rules" as you call them. And sure, even when it comes to Mastery Properties, many people wondered for a long time whether the primary/main hand weapon had to have the Nick property or whether the weapon for the Light Property extra attack had to have the Nick property. But figuring out Hew of the Great Weapon Master feat or how the Cleave Mastery Property works is very straight-forward. You hit one creature and if another creature stands within 5 feet of the first, you can roll to hit that one as well if it's within your reach and for the damage, you don't add the ability modifier, but other modifiers like rage bonus and other damage riders still apply. I just wanted to see if I can - because I never had to - but I can't even explain it without repeating 80% of what the PHB says. Maybe I'd illustrate it on a battlemap if necessary. I understand that not everyone sees it the way I see it, but I've been operating this way for years and I can't remember the last time when I didn't have at least one session that week. It must have been years. In fact, in the past few months, I had to turn down two invitations because between the campaigns I'm already playing and prepping my own, I just don't have the time for more at this point. At some point, the personalities of my characters even start to blur to the point that I actually had to read up on my own backstory one time to remember how I designed the guy. So, it's working for me and personally, if I had to choose, I'd rather not play at all than waste my time. But overall, it works. My wife was pretty new to it a few years back and she read up on her stuff, started with easy classes, and slowly worked her way up to spellcasters and right now, we again have a new player at the table, but she read her stuff, listened to suggestions, and is now kicking butt and has a blast every week. I don't see that changing anytime soon. [/QUOTE]
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