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Not a fan of the new Eldritch Knight
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<blockquote data-quote="Ancoulainn" data-source="post: 9870665" data-attributes="member: 7056539"><p><strong><em>Heavy Weapon Mastery. </em></strong>"When you hit a creature with a weapon that has the Heavy property as part of the Attack action on your turn...."</p><p></p><p><strong><em>Hew. </em></strong>"...make one attack with the same weapon as a Bonus Action"</p><p></p><p><strong>Chapter 1. Actions</strong> - "When you do something other than moving or communicating, you typically take an action. The Action table lists the game’s main actions, ..."</p><p></p><p><strong>Attack</strong> - "Attack with a weapon or an Unarmed Strike"</p><p></p><p><strong>Chapter 1. Bonus Action</strong> - "Various class features, spells, and other abilities let you take an additional action on your turn called a Bonus Action. ... You can take a Bonus Action only when a special ability, a spell, or another feature of the game states that you can do something as a Bonus Action. You otherwise don’t have a Bonus Action to take."</p><p></p><p>This shouldn't take more than 5 minutes max. But quite frankly, by the time they get to level 4 and take their first feat, they should know the difference between an action and a bonus action just from playing the game, even if they never opened the book.</p><p></p><p>Actually, the only time I had to explain it was when 5.24e was fresh out and all I said was "It's added only for attacks with the attack action, not bonus action attacks." And I think that wasn't even an explanation or during the session, but when we discussed changes in 5.24e and we listed what changes we found good or silly and neither of us could come up with a good reason why GWM shouldn't apply to Opportunity Attacks or its own Bonus Action Attack. And especially with how spotty Beyond is at times, it only makes things unnecessarily complicated for people who don't use the old pen-and-paper approach.</p><p></p><p>Some also mentioned that they liked the old GWM better because - even though the new one is mathematically better against targets with higher AC - the old risk-reward approach was more to their liking. They felt that especially on a Barbarian, it would feel more rewarding. I remember, we disagreed on the new Brutal Strike mechanic. I found it anti-synergistic, especially when coupled with Toppled which the World Tree Barbarian gets built in at level 10, but they liked it and found it would make up for what they lost on GWM. Barbarian players are a special bunch, aren't they? Can't fault them for that! "Go big or go home!"</p></blockquote><p></p>
[QUOTE="Ancoulainn, post: 9870665, member: 7056539"] [B][I]Heavy Weapon Mastery. [/I][/B]"When you hit a creature with a weapon that has the Heavy property as part of the Attack action on your turn...." [B][I]Hew. [/I][/B]"...make one attack with the same weapon as a Bonus Action" [B]Chapter 1. Actions[/B] - "When you do something other than moving or communicating, you typically take an action. The Action table lists the game’s main actions, ..." [B]Attack[/B] - "Attack with a weapon or an Unarmed Strike" [B]Chapter 1. Bonus Action[/B] - "Various class features, spells, and other abilities let you take an additional action on your turn called a Bonus Action. ... You can take a Bonus Action only when a special ability, a spell, or another feature of the game states that you can do something as a Bonus Action. You otherwise don’t have a Bonus Action to take." This shouldn't take more than 5 minutes max. But quite frankly, by the time they get to level 4 and take their first feat, they should know the difference between an action and a bonus action just from playing the game, even if they never opened the book. Actually, the only time I had to explain it was when 5.24e was fresh out and all I said was "It's added only for attacks with the attack action, not bonus action attacks." And I think that wasn't even an explanation or during the session, but when we discussed changes in 5.24e and we listed what changes we found good or silly and neither of us could come up with a good reason why GWM shouldn't apply to Opportunity Attacks or its own Bonus Action Attack. And especially with how spotty Beyond is at times, it only makes things unnecessarily complicated for people who don't use the old pen-and-paper approach. Some also mentioned that they liked the old GWM better because - even though the new one is mathematically better against targets with higher AC - the old risk-reward approach was more to their liking. They felt that especially on a Barbarian, it would feel more rewarding. I remember, we disagreed on the new Brutal Strike mechanic. I found it anti-synergistic, especially when coupled with Toppled which the World Tree Barbarian gets built in at level 10, but they liked it and found it would make up for what they lost on GWM. Barbarian players are a special bunch, aren't they? Can't fault them for that! "Go big or go home!" [/QUOTE]
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