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Not a fan of the new Eldritch Knight
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<blockquote data-quote="ECMO3" data-source="post: 9870702" data-attributes="member: 7030563"><p>Yeah, with no concentration, no chance for a save at will as many times a day as you want to do it. It is very powerful in play</p><p></p><p></p><p></p><p></p><p>Split Enchantment is not a free upcast It targets two creatues. On some spells that is an upcast, on most, including the better ones, it is not. Dominate Person//Monster, R. Psychic Lance, Ottos Dance, Power Word Stun, Power Word Kill, Befudlement, Suggestion, Dissonant Whispers. You can target two creatures with all of these but you don't do that on an upcast. Moreover you can do it over and over again in a single day. Take a look at the spells above; I could use it with almost all of them in the SAME day and use it on most of them multiple times that day.</p><p></p><p>Finally on the spells it is an upcast, being able to target two creatures without upcasting is a big deal when you are talking about higher level spells. I can cast a 5th level hold monster and target 2 creatures, and while that is not as good as the examples above, that is still a heck of a bargain compared to a 6th level spell to do the same thing.</p><p></p><p>I would say Arcane Abeyance is generally less powerful in play. There are some cases where a party designed to leverage it would be better, and it offers some flexibility that is situationally powerful (the cleric has burned through a lot of slots with healing but you haven't. It is limited uses, limited duration, you are still using the slot, the player casting it is still using their action and that really limits the ceiling for this ability. If you use a low level spell, the player yyou give it to probably has a better action. If you use a high level spell you give up the ability to use that slot on a different spell better for the situation and take the risk of losing it completely.</p><p></p><p>Arcane Abeyance, is most powerful when you know exactly what high level spell you will need to use ahead of time and you know that will happen in an hour. I just don't find that this happens very often</p><p></p><p></p><p></p><p></p><p></p><p>I've seen both in play to high level.</p><p></p><p></p><p></p><p>Close, they actually gave Summon Fiend to a Fighter and he ended up not using it at all because he was 18th level and wanted to make 7 attacks instead, and TBH that was probably more powerful.</p><p></p><p></p><p></p><p>A familiar with around 2hps concentrating on Summon Dragon? I've never seen that, but it would be a waste of a spell slot in most of the games I play as a familiar rarely lasts a difficult fight when there is no reason to target it.</p><p></p><p>Against an easy foe that you don't need the Dragon for anyway? Sure it would be effective.</p><p></p><p></p><p></p><p>This uses 3 5th level slots and a 6th level slots and only works if he actually fails 4 saves in a row. This is not powerful at all, especially since you have to know you will be using them for this particular spell ahead of time and the bad guy would need an exceptionally bad Strength saving throw to have a reasonable chance of it landing. Also it doesn't Incapacitate, it merely Restrains and enemies with a poor strength who are likely to fail are generally are still going to be able to hammer the party while Restrained in the air.</p><p></p><p>You don't beat an enemy with Legendaries by making him use Legendaries, you beat him by bypassing saves all together!</p><p></p><p>Instead of all that I could truely incapacitate an enemy with Selune's Viper on a single successful attack roll with no save and no concentration using a single 3rd level spell slot! This is also real incapacitation, where the enemy can't take actions, not just Restrained. Heck Otto's Dance will make him Dance in place for a round on a successful save on a single 6th level slot and if I am an enchantment Wizard I can target one of his minions as well!</p><p></p><p>Give me my Goblin Enchantment Wizard, with a Bonus Action Hide and Selune's Viper against your party of bead throwers and a Wizard and I bet I incapacitate the big bad first .... by that I mean I think I get a hit, probably with advantage, faster than you get 4 failed saves most of the time even with you burning many more slots, more at will abilities and the actions for 4 different PCs.</p><p></p><p>It can be useful, don't get me wrong, I am not saying it is weak but it is not as powerful in play as you are making out considering all the options available.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9870702, member: 7030563"] Yeah, with no concentration, no chance for a save at will as many times a day as you want to do it. It is very powerful in play Split Enchantment is not a free upcast It targets two creatues. On some spells that is an upcast, on most, including the better ones, it is not. Dominate Person//Monster, R. Psychic Lance, Ottos Dance, Power Word Stun, Power Word Kill, Befudlement, Suggestion, Dissonant Whispers. You can target two creatures with all of these but you don't do that on an upcast. Moreover you can do it over and over again in a single day. Take a look at the spells above; I could use it with almost all of them in the SAME day and use it on most of them multiple times that day. Finally on the spells it is an upcast, being able to target two creatures without upcasting is a big deal when you are talking about higher level spells. I can cast a 5th level hold monster and target 2 creatures, and while that is not as good as the examples above, that is still a heck of a bargain compared to a 6th level spell to do the same thing. I would say Arcane Abeyance is generally less powerful in play. There are some cases where a party designed to leverage it would be better, and it offers some flexibility that is situationally powerful (the cleric has burned through a lot of slots with healing but you haven't. It is limited uses, limited duration, you are still using the slot, the player casting it is still using their action and that really limits the ceiling for this ability. If you use a low level spell, the player yyou give it to probably has a better action. If you use a high level spell you give up the ability to use that slot on a different spell better for the situation and take the risk of losing it completely. Arcane Abeyance, is most powerful when you know exactly what high level spell you will need to use ahead of time and you know that will happen in an hour. I just don't find that this happens very often I've seen both in play to high level. Close, they actually gave Summon Fiend to a Fighter and he ended up not using it at all because he was 18th level and wanted to make 7 attacks instead, and TBH that was probably more powerful. A familiar with around 2hps concentrating on Summon Dragon? I've never seen that, but it would be a waste of a spell slot in most of the games I play as a familiar rarely lasts a difficult fight when there is no reason to target it. Against an easy foe that you don't need the Dragon for anyway? Sure it would be effective. This uses 3 5th level slots and a 6th level slots and only works if he actually fails 4 saves in a row. This is not powerful at all, especially since you have to know you will be using them for this particular spell ahead of time and the bad guy would need an exceptionally bad Strength saving throw to have a reasonable chance of it landing. Also it doesn't Incapacitate, it merely Restrains and enemies with a poor strength who are likely to fail are generally are still going to be able to hammer the party while Restrained in the air. You don't beat an enemy with Legendaries by making him use Legendaries, you beat him by bypassing saves all together! Instead of all that I could truely incapacitate an enemy with Selune's Viper on a single successful attack roll with no save and no concentration using a single 3rd level spell slot! This is also real incapacitation, where the enemy can't take actions, not just Restrained. Heck Otto's Dance will make him Dance in place for a round on a successful save on a single 6th level slot and if I am an enchantment Wizard I can target one of his minions as well! Give me my Goblin Enchantment Wizard, with a Bonus Action Hide and Selune's Viper against your party of bead throwers and a Wizard and I bet I incapacitate the big bad first .... by that I mean I think I get a hit, probably with advantage, faster than you get 4 failed saves most of the time even with you burning many more slots, more at will abilities and the actions for 4 different PCs. It can be useful, don't get me wrong, I am not saying it is weak but it is not as powerful in play as you are making out considering all the options available. [/QUOTE]
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