Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Not a Playtest Report: well, it's definitely D&D.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Daniel" data-source="post: 5924948" data-attributes="member: 694"><p>I just finished DMing my first playtest session. And rather than get into details (because I'm a bit tired, and because plenty of other people are already doing a fine job of chronicling their experiences), I'll just throw out my broadest hopes and impressions.</p><p></p><p>1. It's definitely D&D. The rules, at least as I ran them, play close enough to the basic D&D that I like best that I'm not immediately turned off by anything I found -- with one or two exceptions. </p><p></p><p>Prepacked or not, feats are still feats, and so as I'd guessed, I wound up finding themes too restrictive (the player running the Pelor cleric did a lot of sneaking around and wondered why she didn't get advantage when attacking from hidden like the rogue did thanks to his Lurker theme). I'm apt to drop themes like a bad habit in the future, but backgrounds are way cool, I'll totally keep those. Backgrounds are something that feel like D&D was missing and should've had all along.</p><p></p><p>The ogre battle was a real slog, I hope HPs for big monsters can vary to a level quite a bit lower than what we're seeing in the packet. The mundane healing rules, especially the hit dice, are quite nice and indeed a very slick replacement for ye auld Healing skill check; as long as we have an option for characters who actually get wounded and fall below 0 to take a long time to recover, this will do nicely as-written.</p><p></p><p>2. Clerical spontaneous spellcasting didn't feel as weird and out-of-place as I thought it would. Before the playtest, I was wondering whether I'd like this. I can honestly say that I don't hate it. We'll have to see what the whole spell system looks like down the road.</p><p></p><p>3. Even though we only have three levels to work with so far, it looks like they're getting scaling right. I love-love-love that we don't have a pile of bonuses accruing to every d20 roll. Now, if only we can make sure that high-level spellcasters aren't memorizing fifty spells per day, and said spells aren't reality-breaking dweomers that make whole campaigns unchallenging and unfun. This is honestly the biggest issue for me by far: how will D&D next play at 10th level, 15th level, 20th level? Because I'm at a point right now where I won't play any earlier edition without using E6. I'd like not to have use a kludge like that in order to enjoy long campaigns.</p><p></p><p>4. I actually found the fighter to be a little <em>too</em> badass. He was mopping the floor with everything that the party encountered, left and right, bar none better than everyone else in the party. I don't think anyone else felt "left behind" by the fighter, because of course all of the other classes had plenty of cool things to do and plenty of interesting ways to shine. But when it came to combat, the fighter was leading the pack by a mile. Since this was probably intentional, I'll withhold making any real judgment until I see fighters performing at a higher level compared to rogues and casters, and until I see how various numbers scale and whether they'll be dialed back (viz. damage and HP for both characters and monsters).</p><p></p><p>5. The upshot (and don't take this the wrong way, potential edition-warriors): this playtest, limited though it is, feels like the game that 4th edition should have been, insofar as it closely resembles 3rd edition, but with much tighter math and balance and lots of neat and quirky little improvements. If, at higher levels, character power is scaled way back, such that it's easier to challenge high-level PCs without throwing godlike monsters and 40+ DC checks at them, then D&D next will also be the game that 3rd edition should have been, which is to say, a vastly improved and better-balanced AD&D. If D&D Next scales to high levels better than any previous edition, it will become my go-to edition. </p><p></p><p>The first playtest game, at least, was a solid success as far as capturing that ineffable D&D feel. I remain cautiously, tentatively optimistic about the future.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 5924948, member: 694"] I just finished DMing my first playtest session. And rather than get into details (because I'm a bit tired, and because plenty of other people are already doing a fine job of chronicling their experiences), I'll just throw out my broadest hopes and impressions. 1. It's definitely D&D. The rules, at least as I ran them, play close enough to the basic D&D that I like best that I'm not immediately turned off by anything I found -- with one or two exceptions. Prepacked or not, feats are still feats, and so as I'd guessed, I wound up finding themes too restrictive (the player running the Pelor cleric did a lot of sneaking around and wondered why she didn't get advantage when attacking from hidden like the rogue did thanks to his Lurker theme). I'm apt to drop themes like a bad habit in the future, but backgrounds are way cool, I'll totally keep those. Backgrounds are something that feel like D&D was missing and should've had all along. The ogre battle was a real slog, I hope HPs for big monsters can vary to a level quite a bit lower than what we're seeing in the packet. The mundane healing rules, especially the hit dice, are quite nice and indeed a very slick replacement for ye auld Healing skill check; as long as we have an option for characters who actually get wounded and fall below 0 to take a long time to recover, this will do nicely as-written. 2. Clerical spontaneous spellcasting didn't feel as weird and out-of-place as I thought it would. Before the playtest, I was wondering whether I'd like this. I can honestly say that I don't hate it. We'll have to see what the whole spell system looks like down the road. 3. Even though we only have three levels to work with so far, it looks like they're getting scaling right. I love-love-love that we don't have a pile of bonuses accruing to every d20 roll. Now, if only we can make sure that high-level spellcasters aren't memorizing fifty spells per day, and said spells aren't reality-breaking dweomers that make whole campaigns unchallenging and unfun. This is honestly the biggest issue for me by far: how will D&D next play at 10th level, 15th level, 20th level? Because I'm at a point right now where I won't play any earlier edition without using E6. I'd like not to have use a kludge like that in order to enjoy long campaigns. 4. I actually found the fighter to be a little [i]too[/i] badass. He was mopping the floor with everything that the party encountered, left and right, bar none better than everyone else in the party. I don't think anyone else felt "left behind" by the fighter, because of course all of the other classes had plenty of cool things to do and plenty of interesting ways to shine. But when it came to combat, the fighter was leading the pack by a mile. Since this was probably intentional, I'll withhold making any real judgment until I see fighters performing at a higher level compared to rogues and casters, and until I see how various numbers scale and whether they'll be dialed back (viz. damage and HP for both characters and monsters). 5. The upshot (and don't take this the wrong way, potential edition-warriors): this playtest, limited though it is, feels like the game that 4th edition should have been, insofar as it closely resembles 3rd edition, but with much tighter math and balance and lots of neat and quirky little improvements. If, at higher levels, character power is scaled way back, such that it's easier to challenge high-level PCs without throwing godlike monsters and 40+ DC checks at them, then D&D next will also be the game that 3rd edition should have been, which is to say, a vastly improved and better-balanced AD&D. If D&D Next scales to high levels better than any previous edition, it will become my go-to edition. The first playtest game, at least, was a solid success as far as capturing that ineffable D&D feel. I remain cautiously, tentatively optimistic about the future. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Not a Playtest Report: well, it's definitely D&D.
Top