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[Not-a-Poll]How much do you restrict player chargen choice?
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<blockquote data-quote="Gold Roger" data-source="post: 3052085" data-attributes="member: 33904"><p>As long as I have a book, I don't restrict anything.</p><p></p><p>I tend to orient the gameworld on the initial PC's, so restrictions based on the world are right out.</p><p></p><p>The only restriction I make on my own behalf is that I disallow PC's that leave my moralic comfort zone. That doesn't mean evil is right out, but PC's that kill prisoners/helpless foes without second thought, kill purely out of convenience, use torture etc just don't flow well with me, I just can't help it.</p><p></p><p>Other than that PC's might be restricted because of the group.</p><p></p><p>While conflicts a la buddy system are cool (he's a conservative gruff swordfighter, she's a flighty chaotic thief- hillarity ensures) disruptive conflict isn't so much (he's a conservative gruff swordfighter, she's a flighty chaotic thief- player conflict and drama ensures). Yeah, that depends a lot on the players involved.</p><p></p><p>Another example is that our current game is a group completely composed of noble elves from a elfish city state set between a loose confederation of very small human kingdoms, a isle group populated by a slavery and piracy practising people that is a mix of pseudo vikings and egypts and a large stretch of untamed wilderness/borderlands. While in a small number, there are character concepts that just wouldn't work with this group.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 3052085, member: 33904"] As long as I have a book, I don't restrict anything. I tend to orient the gameworld on the initial PC's, so restrictions based on the world are right out. The only restriction I make on my own behalf is that I disallow PC's that leave my moralic comfort zone. That doesn't mean evil is right out, but PC's that kill prisoners/helpless foes without second thought, kill purely out of convenience, use torture etc just don't flow well with me, I just can't help it. Other than that PC's might be restricted because of the group. While conflicts a la buddy system are cool (he's a conservative gruff swordfighter, she's a flighty chaotic thief- hillarity ensures) disruptive conflict isn't so much (he's a conservative gruff swordfighter, she's a flighty chaotic thief- player conflict and drama ensures). Yeah, that depends a lot on the players involved. Another example is that our current game is a group completely composed of noble elves from a elfish city state set between a loose confederation of very small human kingdoms, a isle group populated by a slavery and piracy practising people that is a mix of pseudo vikings and egypts and a large stretch of untamed wilderness/borderlands. While in a small number, there are character concepts that just wouldn't work with this group. [/QUOTE]
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[Not-a-Poll]How much do you restrict player chargen choice?
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