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[Not-a-Poll]How much do you restrict player chargen choice?
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<blockquote data-quote="Stormborn" data-source="post: 3052171" data-attributes="member: 14041"><p>If I had more players, or different players, I would likely put all manner of restrictions on character creation - but I don't so I don't. I know all the books my players have, and what they are likely to choose. Therefore I never have need to state my restricitions, since I know they aren't going to choose anything inappropriate, and usually I they come to me asking fro suggestions and guidance anyway. </p><p></p><p>However, if all that were not the case the only real restriction I would have is Campaign Setting; and even then I can get creative and find a place for stuff. I have a Ptolus campaign right now that has a 1st level ninja from the southern continent, she was on her way to Ptolus with her master for reasons she doesn't know. We don't call her a "ninja" and have come up with a back story of a kind of cultic spy organization that trained her. Ninjas wouldn't seem to fit in Ptolus, we figured out a way. The only real restrictions then would come if I had a very specific campaign idea in mind and needed for their to be no PC versions of X. For example, I once planned a campaign where Elves were the evil race adn thus no PC could be an elf or half-elf. </p><p></p><p>I'm all for letting the player's choose what they want as long as it can be played at the level the campaign starts, but then I have never had anyone in my game who could or would abuse that.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3052171, member: 14041"] If I had more players, or different players, I would likely put all manner of restrictions on character creation - but I don't so I don't. I know all the books my players have, and what they are likely to choose. Therefore I never have need to state my restricitions, since I know they aren't going to choose anything inappropriate, and usually I they come to me asking fro suggestions and guidance anyway. However, if all that were not the case the only real restriction I would have is Campaign Setting; and even then I can get creative and find a place for stuff. I have a Ptolus campaign right now that has a 1st level ninja from the southern continent, she was on her way to Ptolus with her master for reasons she doesn't know. We don't call her a "ninja" and have come up with a back story of a kind of cultic spy organization that trained her. Ninjas wouldn't seem to fit in Ptolus, we figured out a way. The only real restrictions then would come if I had a very specific campaign idea in mind and needed for their to be no PC versions of X. For example, I once planned a campaign where Elves were the evil race adn thus no PC could be an elf or half-elf. I'm all for letting the player's choose what they want as long as it can be played at the level the campaign starts, but then I have never had anyone in my game who could or would abuse that. [/QUOTE]
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[Not-a-Poll]How much do you restrict player chargen choice?
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