Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Not-a-Poll]How much do you restrict player chargen choice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 3057703" data-attributes="member: 3887"><p>It has nothing to do with being closeminded. Restricting campaign elements has more to do with different tastes, different DM 'comfort zones' and the desire to create a specific kind of play experience. </p><p></p><p>You can't do everything at the same time. Even in a fantasy game.</p><p></p><p></p><p>Problem: I'm a busy man. I don't have the time to pour through and evaluate the ever-expanding corpus of 3.x rules. If I'm not familiar with it, chances are I won't use the material. Perhaps you can make make me a few more hours in the week in which to read rules?</p><p></p><p></p><p>As DM, I pride myself on offering players a <em>specific</em> setting in which to adventure. With a set of specific, and ultimately knowable, characteristics. A setting is defined by what <em>isn't</em> in it as much as by what <em>is</em> in it. Plus, some people enjoy structure in their campaign worlds. That's not the same as being unimaginative.</p><p></p><p>Let me employ a food metaphor. Some dishes have a small number of ingredients. Others, a large number. Some are like a loose framework, and are able to accomdate of variety of haphazard additions. But to suggest <em>any</em> dish can accomodate any and all ingredients, without ruining it, is silly. </p><p></p><p></p><p>Yes. You enjoy a specific kind of game. Others don't. And there shouldn't be any value judgements or perjoratives thrown.</p><p></p><p></p><p>See above re: pejoratives and value judgements.</p><p></p><p></p><p>See, I (mostly) agree with that. But that doesn't mean 'anything goes'. </p><p></p><p></p><p>My experience is the opposite. My players enjoy exploring --well, and often looting a killing-- the specific game environments I create. I'm actually quite flexible, but there is always that indelible stamp of my 'vision', such as it is, on my worlds. And that's exactly what my players enjoy. </p><p></p><p>If I allowed everything into my game, than I would cease to be able to offer the experience of '<em>my</em> game'.</p></blockquote><p></p>
[QUOTE="Mallus, post: 3057703, member: 3887"] It has nothing to do with being closeminded. Restricting campaign elements has more to do with different tastes, different DM 'comfort zones' and the desire to create a specific kind of play experience. You can't do everything at the same time. Even in a fantasy game. Problem: I'm a busy man. I don't have the time to pour through and evaluate the ever-expanding corpus of 3.x rules. If I'm not familiar with it, chances are I won't use the material. Perhaps you can make make me a few more hours in the week in which to read rules? As DM, I pride myself on offering players a [i]specific[/i] setting in which to adventure. With a set of specific, and ultimately knowable, characteristics. A setting is defined by what [i]isn't[/i] in it as much as by what [i]is[/i] in it. Plus, some people enjoy structure in their campaign worlds. That's not the same as being unimaginative. Let me employ a food metaphor. Some dishes have a small number of ingredients. Others, a large number. Some are like a loose framework, and are able to accomdate of variety of haphazard additions. But to suggest [i]any[/i] dish can accomodate any and all ingredients, without ruining it, is silly. Yes. You enjoy a specific kind of game. Others don't. And there shouldn't be any value judgements or perjoratives thrown. See above re: pejoratives and value judgements. See, I (mostly) agree with that. But that doesn't mean 'anything goes'. My experience is the opposite. My players enjoy exploring --well, and often looting a killing-- the specific game environments I create. I'm actually quite flexible, but there is always that indelible stamp of my 'vision', such as it is, on my worlds. And that's exactly what my players enjoy. If I allowed everything into my game, than I would cease to be able to offer the experience of '[i]my[/i] game'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Not-a-Poll]How much do you restrict player chargen choice?
Top