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[Not a Troll] An Honest Question (really) About Game Balance
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<blockquote data-quote="Epametheus" data-source="post: 1397532" data-attributes="member: 719"><p>If the only class choices were Vagabond and Glitterboy, Rifts would be the worse system ever.</p><p></p><p>Rifts maintains what passes for balance in it by having multiple classes that are all just as obscene as the Glitterboy. The only Rifts character I've ever played was a Battle Magus from the Atlantis book; we were all rather surprised when I looked up one of my starting spells and realized that my L1 character could duel a SAMAS and win without getting scratched. Palladium makes no real effort to be balanced, but there are so options available that actually chosing one of the sub-par classes without even realizing it takes some doing. Though we have had that happen; we had a newbie player in a Palladium Fantasy game who decided to play a Soldier, and the vets didn't bother to warn her away from that. Her character was basically useless and helpless compared to the rest of the party. We actually changed systems after a couple sessions.</p><p></p><p>I do see what you mean, though -- in 3.0E, bards were utterly inferior to the rest of the PC classes; making an archer build is just about the only way to get a bard that's at least on par with the rest of the party. The sorcerer and the wizard are the classes that are actually worse in terms in physical combat, the bard is completely blown out of the water as a support character by the other pure spellcasters, and the bard can pretty easily be matched or exceeded by a rogue in the skills department, too. Jack of all Trades but Master of None = the party doesn't actually need you, and can probably do just fine without you.</p><p></p><p>In my group's games, bards only show up as joke characters nowadays.</p></blockquote><p></p>
[QUOTE="Epametheus, post: 1397532, member: 719"] If the only class choices were Vagabond and Glitterboy, Rifts would be the worse system ever. Rifts maintains what passes for balance in it by having multiple classes that are all just as obscene as the Glitterboy. The only Rifts character I've ever played was a Battle Magus from the Atlantis book; we were all rather surprised when I looked up one of my starting spells and realized that my L1 character could duel a SAMAS and win without getting scratched. Palladium makes no real effort to be balanced, but there are so options available that actually chosing one of the sub-par classes without even realizing it takes some doing. Though we have had that happen; we had a newbie player in a Palladium Fantasy game who decided to play a Soldier, and the vets didn't bother to warn her away from that. Her character was basically useless and helpless compared to the rest of the party. We actually changed systems after a couple sessions. I do see what you mean, though -- in 3.0E, bards were utterly inferior to the rest of the PC classes; making an archer build is just about the only way to get a bard that's at least on par with the rest of the party. The sorcerer and the wizard are the classes that are actually worse in terms in physical combat, the bard is completely blown out of the water as a support character by the other pure spellcasters, and the bard can pretty easily be matched or exceeded by a rogue in the skills department, too. Jack of all Trades but Master of None = the party doesn't actually need you, and can probably do just fine without you. In my group's games, bards only show up as joke characters nowadays. [/QUOTE]
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