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[Not a Troll] An Honest Question (really) About Game Balance
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<blockquote data-quote="brun" data-source="post: 590794" data-attributes="member: 7100"><p>I think that it all depends on what you expect in a said RPG. </p><p></p><p>For games based around novels or movies or the like (I'm thinking about StarWars), game balance is not as important, in my opinion, as being true to the concepts and ideas that made the original popular or unique. I'll always see Jedis as being above simple gunners or mercenaries. No matter what. And I think it is the way it should be.</p><p></p><p>You also need to define "balance". Balance between what and what? In all of White Wolf's StoryTeller gams that I've seen, you play creatures that are above average, abnormal or superior to humanity in some way. These creatures might be balanced between themselves, but there is no balance between them and humanity. The very way you role for stats in D&D implies that you will be above the standards (3d6).</p><p></p><p>But if you meant for balance between character classes or races, I'll still say that it is in no way necessary, but a good thing. If a game is unbalanced, you would need to play it with good roleplayers. If not, you will see a lot of people taking the same all-mighty combo that will ensure them ultimate superiority. If you play with good ennough roleplayers, you'll get, at least, an interesting portrayal of the all-mighty combo, but you will also see opressed folks fighting the odds, second-in-powers viying for supremacy, the character that no one gave a chance just going, and going, and going, and all sorts of other very interesting characters.</p><p></p><p>In fact, I think that when playing a disadvantaged characters, chances are you will make something really interesting and fun with it, to compensate for his lacks or innabilities. I, for one, usually go for something really weak when having bad rolls. Instead of trying to bring the most out of him or to reduce his disadvantages, I go for the roleplaying aspects and stress it ennough that the character is still enjoyable. I have very good memories of my goblin fighter or kobold wizard (2e edition).</p><p></p><p>I'll say that it all comes down to the concepts of a setting or game, but for an unbalanced game to trully work, you'll need good players. This is why, for a game like D&D, that is meant to be "universal" or the "default" RPG, strong balance between all elements isa good thing.</p></blockquote><p></p>
[QUOTE="brun, post: 590794, member: 7100"] I think that it all depends on what you expect in a said RPG. For games based around novels or movies or the like (I'm thinking about StarWars), game balance is not as important, in my opinion, as being true to the concepts and ideas that made the original popular or unique. I'll always see Jedis as being above simple gunners or mercenaries. No matter what. And I think it is the way it should be. You also need to define "balance". Balance between what and what? In all of White Wolf's StoryTeller gams that I've seen, you play creatures that are above average, abnormal or superior to humanity in some way. These creatures might be balanced between themselves, but there is no balance between them and humanity. The very way you role for stats in D&D implies that you will be above the standards (3d6). But if you meant for balance between character classes or races, I'll still say that it is in no way necessary, but a good thing. If a game is unbalanced, you would need to play it with good roleplayers. If not, you will see a lot of people taking the same all-mighty combo that will ensure them ultimate superiority. If you play with good ennough roleplayers, you'll get, at least, an interesting portrayal of the all-mighty combo, but you will also see opressed folks fighting the odds, second-in-powers viying for supremacy, the character that no one gave a chance just going, and going, and going, and all sorts of other very interesting characters. In fact, I think that when playing a disadvantaged characters, chances are you will make something really interesting and fun with it, to compensate for his lacks or innabilities. I, for one, usually go for something really weak when having bad rolls. Instead of trying to bring the most out of him or to reduce his disadvantages, I go for the roleplaying aspects and stress it ennough that the character is still enjoyable. I have very good memories of my goblin fighter or kobold wizard (2e edition). I'll say that it all comes down to the concepts of a setting or game, but for an unbalanced game to trully work, you'll need good players. This is why, for a game like D&D, that is meant to be "universal" or the "default" RPG, strong balance between all elements isa good thing. [/QUOTE]
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