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[Not a Troll] An Honest Question (really) About Game Balance
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<blockquote data-quote="Sniktch" data-source="post: 591231" data-attributes="member: 7704"><p>I think the most important thing is that each player gets the chance to take the spotlight and enjoy the game. I've played a wide array of different RPG's over the past 20 years, and believe me, some of them were <em>far</em> from balanced mechanic-wise (Teenage Mutant Ninja Turtles & Other Strangeness springs to mind. Based on pure combat ability or power level, what would you rather play: a chicken, a cow, a wolverine, or a rhinoceras? And all determined by a random roll at the beginning of character generation. But we always seemed to have a great time, no matter how vast the gap between characters, who ranged from a truck driving polar bear to a psychic pigeon that looked exactly like... a pigeon.)</p><p></p><p>The rules don't necessarily make the game - the players and the DM do. Many times I'm of the "less is more" philosophy when it comes to rules, as I prefer it when the game moves along at a fairly rapid clip, and don't like to get bogged down looking up tables and seldom used rules that crop up. If the DM gives each player a chance to participate and showcase his character's talents and each player has something that he does better than anyone else in the party then the game should be fun to play.</p><p></p><p>It is important that the rules provide for challenges that the PC's will have a good chance to defeat. Although it is fun every once in awhile to play a 'doomed' party, where the only real question is the order in which they will perish, this is only good for occasional one-shots and would be extremely frustrating to play for any extended length of time.</p></blockquote><p></p>
[QUOTE="Sniktch, post: 591231, member: 7704"] I think the most important thing is that each player gets the chance to take the spotlight and enjoy the game. I've played a wide array of different RPG's over the past 20 years, and believe me, some of them were [I]far[/I] from balanced mechanic-wise (Teenage Mutant Ninja Turtles & Other Strangeness springs to mind. Based on pure combat ability or power level, what would you rather play: a chicken, a cow, a wolverine, or a rhinoceras? And all determined by a random roll at the beginning of character generation. But we always seemed to have a great time, no matter how vast the gap between characters, who ranged from a truck driving polar bear to a psychic pigeon that looked exactly like... a pigeon.) The rules don't necessarily make the game - the players and the DM do. Many times I'm of the "less is more" philosophy when it comes to rules, as I prefer it when the game moves along at a fairly rapid clip, and don't like to get bogged down looking up tables and seldom used rules that crop up. If the DM gives each player a chance to participate and showcase his character's talents and each player has something that he does better than anyone else in the party then the game should be fun to play. It is important that the rules provide for challenges that the PC's will have a good chance to defeat. Although it is fun every once in awhile to play a 'doomed' party, where the only real question is the order in which they will perish, this is only good for occasional one-shots and would be extremely frustrating to play for any extended length of time. [/QUOTE]
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