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[Not a Troll] An Honest Question (really) About Game Balance
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<blockquote data-quote="Paradoxish" data-source="post: 591552" data-attributes="member: 9623"><p>Hmm.</p><p></p><p>I guess it largely depends on what kind of game balance you're talking about. Do I think that all of the classes should perform equally well in all situations? No! I'm often frustrated with players who take this attitude. Arguments such as "Bards suck! My fighter can kick your bard's ass!" are the biggest issue in my game. I know it's not (usually) a problem with veteran gamers, but newcomers often don't like the idea that someone elses character might be better than their's in some ways. So, in a nutshell, I don't think things like classes or races need to be balanced in the sense of equalizing them.</p><p></p><p>On the other hand, I think the game needs to be balanced enough so that everyone can have fun, no matter how they want to play. A player who enjoys playing magic using characters shouldn't be left out because fighters are somehow "better" nor should a player who enjoys supporting the rest of the party be left out since the rest of the group doesn't need support. This kind of balance is ultimately up to the DM, though. I try to mix my adventures up a bit - sometimes the situation will call for magic users to take the front stage with the tanks backing them up and other times the martial characters are doing more while the magic users offer support. Other times I let the roles be equal so everyone is doing about the same amount of work.</p><p></p><p>Of course, I also think that the DM needs to keep adventures and the campaign as a whole balanced. I hate when I get a group of players who want loads of loot and insane amounts of experience. I've never met a single player who's actually had a truly overpowered character and enjoyed playing it for more than a session or two. Letting the power levels of the group get out of balance, either by making them too powerful or too weak, takes everybody's fun away.</p></blockquote><p></p>
[QUOTE="Paradoxish, post: 591552, member: 9623"] Hmm. I guess it largely depends on what kind of game balance you're talking about. Do I think that all of the classes should perform equally well in all situations? No! I'm often frustrated with players who take this attitude. Arguments such as "Bards suck! My fighter can kick your bard's ass!" are the biggest issue in my game. I know it's not (usually) a problem with veteran gamers, but newcomers often don't like the idea that someone elses character might be better than their's in some ways. So, in a nutshell, I don't think things like classes or races need to be balanced in the sense of equalizing them. On the other hand, I think the game needs to be balanced enough so that everyone can have fun, no matter how they want to play. A player who enjoys playing magic using characters shouldn't be left out because fighters are somehow "better" nor should a player who enjoys supporting the rest of the party be left out since the rest of the group doesn't need support. This kind of balance is ultimately up to the DM, though. I try to mix my adventures up a bit - sometimes the situation will call for magic users to take the front stage with the tanks backing them up and other times the martial characters are doing more while the magic users offer support. Other times I let the roles be equal so everyone is doing about the same amount of work. Of course, I also think that the DM needs to keep adventures and the campaign as a whole balanced. I hate when I get a group of players who want loads of loot and insane amounts of experience. I've never met a single player who's actually had a truly overpowered character and enjoyed playing it for more than a session or two. Letting the power levels of the group get out of balance, either by making them too powerful or too weak, takes everybody's fun away. [/QUOTE]
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