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[Not a Troll] An Honest Question (really) About Game Balance
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<blockquote data-quote="Celtavian" data-source="post: 591635" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>For me personally, game balance is dependent on a variety of factors.</p><p></p><p>1. Classes should be balanced so that everyone has a purpose or skill they are good at. For example, in D&D the fighter is the best a weapon combat, the rogue is best at scouting and finding traps, cleric is the best healer, and wizard is the best offensive caster.</p><p></p><p>Each class has unique abilities that allow them to participate effectively in an adventure. I believe this is an important aspect of game balance.</p><p></p><p>2. Though I don't believe that all classes should be balanced in a way that makes them equal in power or the ability to kill, I do believe that classes of a similar nature should be balanced against each other for the most part.</p><p></p><p>I don't care if the wizard is more powerful than the fighter. However, I do care if the Paladin or Ranger is significantly more powerful than the Fighter. Why? Because these classes basically fulfill a similar role in the group.</p><p></p><p>I feel it is damaging to the overall game if one class with a similar nature to another is better in most respects another class of the same type. Now, I don't mind the Paladin being better against evil, but being just a generally better fighter would be bad.</p><p></p><p></p><p>That is about all I concern myself with when thinking about game balance. The only spell we have modified is <em>Harm</em> and we employ a few flavor house rules. Otherwise, D&D seems fairly balanced.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 591635, member: 5834"] [b]Re[/b] For me personally, game balance is dependent on a variety of factors. 1. Classes should be balanced so that everyone has a purpose or skill they are good at. For example, in D&D the fighter is the best a weapon combat, the rogue is best at scouting and finding traps, cleric is the best healer, and wizard is the best offensive caster. Each class has unique abilities that allow them to participate effectively in an adventure. I believe this is an important aspect of game balance. 2. Though I don't believe that all classes should be balanced in a way that makes them equal in power or the ability to kill, I do believe that classes of a similar nature should be balanced against each other for the most part. I don't care if the wizard is more powerful than the fighter. However, I do care if the Paladin or Ranger is significantly more powerful than the Fighter. Why? Because these classes basically fulfill a similar role in the group. I feel it is damaging to the overall game if one class with a similar nature to another is better in most respects another class of the same type. Now, I don't mind the Paladin being better against evil, but being just a generally better fighter would be bad. That is about all I concern myself with when thinking about game balance. The only spell we have modified is [i]Harm[/i] and we employ a few flavor house rules. Otherwise, D&D seems fairly balanced. [/QUOTE]
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