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[Not a Troll] An Honest Question (really) About Game Balance
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<blockquote data-quote="Berandor" data-source="post: 593592" data-attributes="member: 225"><p>I believe the more rules-oriented the system is, the more important game balance is.</p><p></p><p>In D&D, alsmost every ability is measured in bonuses and penalties. It is a level-based sytem, making it very easy to measure power and abilities.</p><p></p><p>In order to have a fun game, each player should feel that he adds a significant portion to the story, and should get about an equal amount of spotlight (which what game balance truly should mean, not rules-oriented balance as I understand it).</p><p></p><p>If someone regularlly outshines all the rest, and the others know that they are worse no matter what (judging from the bonuses), then they tend to lose fun, because the other guy can do it anyway. Encounters in D&D are mostly based on the numbers, and a better character will remain so and be obviously superior most of the time.</p><p></p><p>However, in a more free-form way of playing, it is easier to judge a acharacter apart from his actual numbers. In a game that focuses on drama and storytelling, not on combat, balanced rules aren't as important,, because even the one-eyed badger can uncover the crime.</p><p></p><p>A good example is "Buffy: the RPG", where there are three different levels of characters, and these are no where near balanced with regard to each other. Still, I would think you can have a great fun game in this system, because the fighting is not the emphasis of the game, and even though one guy is obviously more powerful, it could still be the sidekick who saves the day, and the system is clearly oriented towards such a style of play.</p><p></p><p>After reviewing this, I see that I mumble incoherently (in germany it's midnight, but still). I will post this and see whether you misunderstand me (if so, I'll clarify), otherwise,</p><p></p><p>good night.</p><p></p><p>B</p></blockquote><p></p>
[QUOTE="Berandor, post: 593592, member: 225"] I believe the more rules-oriented the system is, the more important game balance is. In D&D, alsmost every ability is measured in bonuses and penalties. It is a level-based sytem, making it very easy to measure power and abilities. In order to have a fun game, each player should feel that he adds a significant portion to the story, and should get about an equal amount of spotlight (which what game balance truly should mean, not rules-oriented balance as I understand it). If someone regularlly outshines all the rest, and the others know that they are worse no matter what (judging from the bonuses), then they tend to lose fun, because the other guy can do it anyway. Encounters in D&D are mostly based on the numbers, and a better character will remain so and be obviously superior most of the time. However, in a more free-form way of playing, it is easier to judge a acharacter apart from his actual numbers. In a game that focuses on drama and storytelling, not on combat, balanced rules aren't as important,, because even the one-eyed badger can uncover the crime. A good example is "Buffy: the RPG", where there are three different levels of characters, and these are no where near balanced with regard to each other. Still, I would think you can have a great fun game in this system, because the fighting is not the emphasis of the game, and even though one guy is obviously more powerful, it could still be the sidekick who saves the day, and the system is clearly oriented towards such a style of play. After reviewing this, I see that I mumble incoherently (in germany it's midnight, but still). I will post this and see whether you misunderstand me (if so, I'll clarify), otherwise, good night. B [/QUOTE]
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