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Not Again! Retreater Needs to Balance 5e for 7 Players
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<blockquote data-quote="jgsugden" data-source="post: 9127699" data-attributes="member: 2629"><p>Give them character sheets. Each sheet should have a 25 word description of the character at the top and a quick list of what they can do in one or two word options: Sword attack, Cast Shatter, Pick Locks. Each PC should be 3rd level. Don't ask them to manage rules - ask them what they want to do and navigate it.</p><p></p><p>Give them four 'encounters' that tell a story.</p><p></p><p>1.) They're friends that have been summoned by a mutual friend, but they discover the friend that summoned them has been murdered. They investigate the murder scene and discover clues on how to proceed, as well as discovering some animated objects that killed their friend. Easy encounter for 7 players designed to introduce them to their abilities. This should give them clues of who was behind it and where they are - and give them a time pressue to deal with the issue themselves. This combat should be theater of the mind.</p><p></p><p>2.) They travel to the location where the bad guy is located. Along the way they encounter the Warlock that enchanted the objects. The warlock will have summoned some undead, and will focus on boosting the power of the skeletons and zombies rather tan directly attacking the PCs. He'll try to escape if possible, but if not will fight to the death. If captured, he'll reveal everything in exchange for being let go. Make this a 'hard encounter'. This should be a miniature/tactical combat with some fun terrain.</p><p></p><p>3.) The PCs get to the base and have to navigate traps. Theater of the mind...</p><p></p><p>4.) The Big Bad is a low powered Devil. He'll pester them as they navigate the traps if he hears them coming. His goal will be to escape once he realizes they can get past the traps, but will fight to the death if cornered. There will be an avenue of escape available to him (such as an underground river with a boat) that the PCs may discover before meeting him. Go ahead and make this a deadly encounter - when the enemy is trying to flee, they can never be too powerful. This can be theater of the mind. Use pictures to give the group visuals of the base and where he is fleeing.</p><p></p><p>That should be a simpled design with an easy to follow story that 7 players can do in a few hours.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9127699, member: 2629"] Give them character sheets. Each sheet should have a 25 word description of the character at the top and a quick list of what they can do in one or two word options: Sword attack, Cast Shatter, Pick Locks. Each PC should be 3rd level. Don't ask them to manage rules - ask them what they want to do and navigate it. Give them four 'encounters' that tell a story. 1.) They're friends that have been summoned by a mutual friend, but they discover the friend that summoned them has been murdered. They investigate the murder scene and discover clues on how to proceed, as well as discovering some animated objects that killed their friend. Easy encounter for 7 players designed to introduce them to their abilities. This should give them clues of who was behind it and where they are - and give them a time pressue to deal with the issue themselves. This combat should be theater of the mind. 2.) They travel to the location where the bad guy is located. Along the way they encounter the Warlock that enchanted the objects. The warlock will have summoned some undead, and will focus on boosting the power of the skeletons and zombies rather tan directly attacking the PCs. He'll try to escape if possible, but if not will fight to the death. If captured, he'll reveal everything in exchange for being let go. Make this a 'hard encounter'. This should be a miniature/tactical combat with some fun terrain. 3.) The PCs get to the base and have to navigate traps. Theater of the mind... 4.) The Big Bad is a low powered Devil. He'll pester them as they navigate the traps if he hears them coming. His goal will be to escape once he realizes they can get past the traps, but will fight to the death if cornered. There will be an avenue of escape available to him (such as an underground river with a boat) that the PCs may discover before meeting him. Go ahead and make this a deadly encounter - when the enemy is trying to flee, they can never be too powerful. This can be theater of the mind. Use pictures to give the group visuals of the base and where he is fleeing. That should be a simpled design with an easy to follow story that 7 players can do in a few hours. [/QUOTE]
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