Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Not all archtypes have to be Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ShadowyFigure" data-source="post: 4243820" data-attributes="member: 64466"><p><strong>Ninjas!</strong></p><p></p><p><span style="font-size: 18px">2.0 NINJA</span></p><p></p><p><span style="font-size: 12px">2.1 Rogues </span></p><p><span style="font-size: 12px"></span></p><p>The first time I read through the 3.5 Ninja class, I read it because I always loved these amazing silent killing machines. Then I read it again, hoping I hadn't read it correctly that I had missed the thing that should have made the class awesome for me. In short, I wanted it to be more like the rogue, less based on “mystic force” (I'm looking at you Ki!). More based on the amazing skill of silent killing. And so here is what I have come up with.</p><p></p><p><strong>NEW CLASS FEATURE OPTION:</strong></p><p></p><p><strong>Rogue Tactics Option:</strong></p><p></p><p><strong>Silent But Deadly:</strong>[/B] You are a silent but dark killing machine. You are invisible to any target you sneak attack because of your first strike class feature until the end of their first turn.</p><p></p><p><span style="color: DarkOrange">DESIGN NOTE: Ninjas are meant to be masters of stealth, this builds on the first strike class feature making it a great choice for those who plan on moving in quickly to stab there enemies in the face.</span></p><p></p><p>Snake Bite Rogue Attack 1</p><p>The man seemed to coil up like a snake before unleashing a deadly stab with his weapon easily passing through my defense..</p><p>AT Will * Martial, Melee</p><p>Standard Action</p><p>Target: One Creature</p><p>Attack: Dex vs AC. You receive a +2 Power Bonus to your attack roll.</p><p>Hit: 1[W] + Dex damage. </p><p></p><p><span style="color: DarkOrange">DESIGN NOTE: You telling me that Ninjas arn't just that bit better at stabbing you in the face the others?</span></p><p></p><p>Sudden Strike Rogue Attack 1</p><p>I turned to greet my replacement on the night shift to find that he just suddenly fell to the floor, dead.</p><p>At-Will * Martial, Melee</p><p>Standard Action</p><p>Target: One Creature</p><p>Effect: You may shift your dex modifier squares before and after the attack, as long as you begin and end your turn in cover.</p><p>Attack: Dex VS Ac</p><p>Hit: 1[W]+Dex Damage</p><p></p><p><span style="color: DarkOrange">DESIGN NOTE: All ninja want to jump out stab then jump away. Of course you may only do this if you begin the turn in cover and end it in cover.</span></p><p></p><p>Ghost Strike Rogue Attack 1</p><p>He disappeared into the shadow almost teleporting beside me to strike. </p><p>Encounter * Martial, Melee</p><p>Requirement: You must be within 2 squares of shadow or darkness to use this power.</p><p>Your target must also be within 2 squares of shadow</p><p>Effect: You may teleport up to half your movement, as long as you teleport within 2 squares of shadow or darkness and are adjacent to an opponent before or after the attack. </p><p>Full round Action</p><p>Target: One Creature</p><p>Attack: Dex Vs Ac</p><p>Hit: 2[W]+Dex Damage, target grants combat advantage.</p><p></p><p><span style="color: DarkOrange">DESIGN NOTE: Ninjas are masters of stealth, in 3.5 they had the ghost strike. Here I give my Rogue Ninja Ghost Strike. This has two applications, suddenly appear and strike your foe (surprise round anyone?) or strike your foe then disappear. Thought it does come across as supernatural it is more the idea you move quickly and stealthily almost as if you had teleported. </span></p><p></p><p>Silencing The Nightingale Rogue Attack 1</p><p>I quickly move across the floor, letting know sounds escape its boards as I quickly struck out silencing my target before he could even scream...</p><p>Daily * Martial, Melee</p><p>Requirement: You must be within 2 squares of shadow or darkness to use this power.</p><p>Your target must also be within 2 squares of shadow</p><p>Effect: You may teleport up to double your movement, as long as you teleport within 2 squares of shadow or darkness and are adjacent to an opponent before or after the attack. </p><p>Full round Action</p><p>Target: One Creature</p><p>Attack: Dex Vs Ac</p><p>Hit: 3[W]+Dex Damage, target grants combat advantage and is unable to take any actions for a turn.</p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">DESIGN NOTE: Again playing on my view of the silent killer. Also inspired by a favorite book series of mine (if you guess you get a free natural 20) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p></p><p></p><p>As rangers excel at ranged combat, I have descided that there Ninja esque abbilities are based on the Japanese art of the bow Kyudo. Which was often used by Ninjas and so it is this that I will focus on.</p><p></p><p><span style="font-size: 12px">2.2 Ranger</span></p><p></p><p><strong>NEW CLASS FEATURE:</strong></p><p><strong></strong></p><p><strong>Fighting Style Option: </strong></p><p><strong></strong><strong></strong></p><p><strong>Snake of the Shadow: You favor a stealthier approach in the wild using ranged attacks to weaken your foes so that you can uncoil, striking with a poisonous bite. +2 Damage bonus to ranged attacks made within 6 squares of an opponent.</strong></p><p><strong></strong></p><p><strong><span style="color: DarkOrange">DESIGN NOTE: Ninjas are skulky stealthy figure, I wanted to show this through the ranger still, while giving them Kyudo. So I gave them the idea of softening a foe from a far though closer then normal to go in for the last strike (the shadow fang strike).</span></strong></p><p><strong></strong></p><p><strong>Kyudo: Yugaen Ranger Attack 1</strong></p><p><strong>He quickly knocked a bow from his quiver his movements flowing like wind flows through a valley, undistrubed, in harmony with each other.</strong></p><p><strong>Encounter * Martial, Weapon</strong></p><p><strong>Standard Action Ranged Weapon</strong></p><p><strong>Target: One Creature</strong></p><p><strong>Attack: dex vs AC</strong></p><p><strong>Hit: 2[W]+ dex damage.</strong></p><p><strong>Special: You may re-roll the attack roll of this power, but must always take the second roll. </strong></p><p><strong><span style="color: DarkOrange"></span></strong></p><p><strong><span style="color: DarkOrange">DESIGN NOTE: The art of Kyudo is very precise, as the Ranger Ninja is based on it I thought I'd include something to do with there technique, of course adding a little artistic fluff to it. The ability to re-roll the attack is basically just a proof of there skill. </span></strong></p><p><strong></strong></p><p><strong>Shadow Fang Strike Ranger Attack 1</strong></p><p><strong>The arrow struck me, spreading a corruptive poison through my body.</strong></p><p><strong>Daily * martial, Weapon</strong></p><p><strong>Standard Action Melee or Ranged Weapon</strong></p><p><strong>Target: One Creature</strong></p><p><strong>Attack: Dex vs Fortitude</strong></p><p><strong>Hit: 3[W]+Dex Poision Damage. Target take 5 ongoing poison damage. (save ends)</strong></p><p><strong></strong></p><p><strong><span style="color: DarkOrange">DESIGN NOTE: As they were master assassins Ninja were most probably capable of making deadly poisons out of herb in nature, the idea is you quickly through a poison together using the Ninja Art to make it corrupting and painful. In short this can be very mean.</span></strong></p><p><strong></strong></p><p><strong>As rangers already have many ranged powers I did not make any at will powers as you could easily use Careful Attack and Nimble Strike. </strong></p><p><strong></strong></p><p><strong>Thank you for stating your interest in my stuff Malcom... Even if you are the only one I may be moving this to compilation at some point... Dunno.</strong></p><p><strong></strong></p><p><strong>This is part 1 of Ninjas, part 2 later today or tomoz. Oh and i'm making a pdf of them all. As i know its quite long.</strong></p></blockquote><p></p>
[QUOTE="ShadowyFigure, post: 4243820, member: 64466"] [b]Ninjas![/b] [SIZE=5]2.0 NINJA[/SIZE] [SIZE=3]2.1 Rogues [/SIZE] The first time I read through the 3.5 Ninja class, I read it because I always loved these amazing silent killing machines. Then I read it again, hoping I hadn't read it correctly that I had missed the thing that should have made the class awesome for me. In short, I wanted it to be more like the rogue, less based on “mystic force” (I'm looking at you Ki!). More based on the amazing skill of silent killing. And so here is what I have come up with. [B]NEW CLASS FEATURE OPTION:[/B] [B]Rogue Tactics Option:[/B] [B]Silent But Deadly:[/B][/B] You are a silent but dark killing machine. You are invisible to any target you sneak attack because of your first strike class feature until the end of their first turn. [COLOR=DarkOrange]DESIGN NOTE: Ninjas are meant to be masters of stealth, this builds on the first strike class feature making it a great choice for those who plan on moving in quickly to stab there enemies in the face.[/COLOR] Snake Bite Rogue Attack 1 The man seemed to coil up like a snake before unleashing a deadly stab with his weapon easily passing through my defense.. AT Will * Martial, Melee Standard Action Target: One Creature Attack: Dex vs AC. You receive a +2 Power Bonus to your attack roll. Hit: 1[W] + Dex damage. [COLOR=DarkOrange]DESIGN NOTE: You telling me that Ninjas arn't just that bit better at stabbing you in the face the others?[/COLOR] Sudden Strike Rogue Attack 1 I turned to greet my replacement on the night shift to find that he just suddenly fell to the floor, dead. At-Will * Martial, Melee Standard Action Target: One Creature Effect: You may shift your dex modifier squares before and after the attack, as long as you begin and end your turn in cover. Attack: Dex VS Ac Hit: 1[W]+Dex Damage [COLOR=DarkOrange]DESIGN NOTE: All ninja want to jump out stab then jump away. Of course you may only do this if you begin the turn in cover and end it in cover.[/COLOR] Ghost Strike Rogue Attack 1 He disappeared into the shadow almost teleporting beside me to strike. Encounter * Martial, Melee Requirement: You must be within 2 squares of shadow or darkness to use this power. Your target must also be within 2 squares of shadow Effect: You may teleport up to half your movement, as long as you teleport within 2 squares of shadow or darkness and are adjacent to an opponent before or after the attack. Full round Action Target: One Creature Attack: Dex Vs Ac Hit: 2[W]+Dex Damage, target grants combat advantage. [COLOR=DarkOrange]DESIGN NOTE: Ninjas are masters of stealth, in 3.5 they had the ghost strike. Here I give my Rogue Ninja Ghost Strike. This has two applications, suddenly appear and strike your foe (surprise round anyone?) or strike your foe then disappear. Thought it does come across as supernatural it is more the idea you move quickly and stealthily almost as if you had teleported. [/COLOR] Silencing The Nightingale Rogue Attack 1 I quickly move across the floor, letting know sounds escape its boards as I quickly struck out silencing my target before he could even scream... Daily * Martial, Melee Requirement: You must be within 2 squares of shadow or darkness to use this power. Your target must also be within 2 squares of shadow Effect: You may teleport up to double your movement, as long as you teleport within 2 squares of shadow or darkness and are adjacent to an opponent before or after the attack. Full round Action Target: One Creature Attack: Dex Vs Ac Hit: 3[W]+Dex Damage, target grants combat advantage and is unable to take any actions for a turn. [COLOR=DarkOrange] DESIGN NOTE: Again playing on my view of the silent killer. Also inspired by a favorite book series of mine (if you guess you get a free natural 20) :D[/COLOR] As rangers excel at ranged combat, I have descided that there Ninja esque abbilities are based on the Japanese art of the bow Kyudo. Which was often used by Ninjas and so it is this that I will focus on. [SIZE=3]2.2 Ranger[/size] [B]NEW CLASS FEATURE:[/B] [B] Fighting Style Option: [/B][B] Snake of the Shadow: You favor a stealthier approach in the wild using ranged attacks to weaken your foes so that you can uncoil, striking with a poisonous bite. +2 Damage bonus to ranged attacks made within 6 squares of an opponent. [COLOR=DarkOrange]DESIGN NOTE: Ninjas are skulky stealthy figure, I wanted to show this through the ranger still, while giving them Kyudo. So I gave them the idea of softening a foe from a far though closer then normal to go in for the last strike (the shadow fang strike).[/COLOR] Kyudo: Yugaen Ranger Attack 1 He quickly knocked a bow from his quiver his movements flowing like wind flows through a valley, undistrubed, in harmony with each other. Encounter * Martial, Weapon Standard Action Ranged Weapon Target: One Creature Attack: dex vs AC Hit: 2[W]+ dex damage. Special: You may re-roll the attack roll of this power, but must always take the second roll. [COLOR=DarkOrange] DESIGN NOTE: The art of Kyudo is very precise, as the Ranger Ninja is based on it I thought I'd include something to do with there technique, of course adding a little artistic fluff to it. The ability to re-roll the attack is basically just a proof of there skill. [/COLOR] Shadow Fang Strike Ranger Attack 1 The arrow struck me, spreading a corruptive poison through my body. Daily * martial, Weapon Standard Action Melee or Ranged Weapon Target: One Creature Attack: Dex vs Fortitude Hit: 3[W]+Dex Poision Damage. Target take 5 ongoing poison damage. (save ends) [COLOR=DarkOrange]DESIGN NOTE: As they were master assassins Ninja were most probably capable of making deadly poisons out of herb in nature, the idea is you quickly through a poison together using the Ninja Art to make it corrupting and painful. In short this can be very mean.[/COLOR] As rangers already have many ranged powers I did not make any at will powers as you could easily use Careful Attack and Nimble Strike. Thank you for stating your interest in my stuff Malcom... Even if you are the only one I may be moving this to compilation at some point... Dunno. This is part 1 of Ninjas, part 2 later today or tomoz. Oh and i'm making a pdf of them all. As i know its quite long.[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Not all archtypes have to be Classes
Top