Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Not allowed to talk about current HP and dying
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BeauNiddle" data-source="post: 4439435" data-attributes="member: 836"><p>I generally allow my players to talk as much as they wish.</p><p></p><p>They are not battle hardened veterans, they merely play them in a game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Discussing tactics, health, etc. allows them to come up with better plans than just playing alone.</p><p></p><p>That said perfect knowledge does allow some meta-game analysis. In 3.X knowing somebody was on -1hp meant you could safely leave them for a couple of rounds (as long as the DM didn't attack them / include them in area attack spells). In 4th I'd say the 3 failed saves rule actually reduces meta-game worries. Since it usually takes a few rounds to get to and save somebody you can't leave them even in they are on full death saves. Furthermore since the 3 saves rule is per encounter, not every time you drop then any delay now might reduce their chances later.</p><p></p><p>However the 50/50 chance on saving throws does mean that if there is a viable attack plan that should be implemented rather than saving your friend then you can make that choice if necessary.</p><p></p><p>One question for you - do you allow people to narrate their own appearence? I've seen people come up with very detailed descriptions of how much blood is pumping out their bodies / wound descriptions that basically allow them to give precise health accounts even in rule systems that don't allow you to share such detail. But it takes them much longer (and is more nauseating) than merely going "I'm on -2 hit points". If your players don't use that work around you're lucky.</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 4439435, member: 836"] I generally allow my players to talk as much as they wish. They are not battle hardened veterans, they merely play them in a game :) Discussing tactics, health, etc. allows them to come up with better plans than just playing alone. That said perfect knowledge does allow some meta-game analysis. In 3.X knowing somebody was on -1hp meant you could safely leave them for a couple of rounds (as long as the DM didn't attack them / include them in area attack spells). In 4th I'd say the 3 failed saves rule actually reduces meta-game worries. Since it usually takes a few rounds to get to and save somebody you can't leave them even in they are on full death saves. Furthermore since the 3 saves rule is per encounter, not every time you drop then any delay now might reduce their chances later. However the 50/50 chance on saving throws does mean that if there is a viable attack plan that should be implemented rather than saving your friend then you can make that choice if necessary. One question for you - do you allow people to narrate their own appearence? I've seen people come up with very detailed descriptions of how much blood is pumping out their bodies / wound descriptions that basically allow them to give precise health accounts even in rule systems that don't allow you to share such detail. But it takes them much longer (and is more nauseating) than merely going "I'm on -2 hit points". If your players don't use that work around you're lucky. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Not allowed to talk about current HP and dying
Top