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<blockquote data-quote="KarinsDad" data-source="post: 4439458" data-attributes="member: 2011"><p>4E has definitely drifted into the "the more information the players have, the more fun it is" territory.</p><p></p><p>However as a player, I do not see it that way.</p><p></p><p>There is a limit to metagaming information that I want to have as a player.</p><p></p><p>Knowing that an ally is bloodied is fine as it it part and parcel of the rules set for game decisions, balance, etc.</p><p></p><p>Knowing actual hit points is not.</p><p></p><p>I'm not playing a MMORPG, so I don't want to see a running total of my allies HPs. JMO.</p><p></p><p>The fun for me is overcoming challenges, being surprised and reacting to it, etc. If the DM gives out too much metagaming information, it makes too many decisions automatic and it's not as much fun as guessing.</p><p></p><p>And yes, guessing is often fun too.</p><p></p><p>Cleric: "Both the Paladin and the Wizard are bloodied. Who should I heal?"</p><p></p><p>That should not be determined on current hit point total, rather, it should be a tactical decision based on the current situation. I don't want "the right answer" fed to me, I want to make my own decisions as a Cleric. I might make a mistake, but that's ok.</p><p></p><p>Where in the rule book does it state that it's more fun to always be right than it is to make your own decisions?</p><p></p><p>So I vote that the players know that another player is unconscious, bloodied, or fine with regard to hit points.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4439458, member: 2011"] 4E has definitely drifted into the "the more information the players have, the more fun it is" territory. However as a player, I do not see it that way. There is a limit to metagaming information that I want to have as a player. Knowing that an ally is bloodied is fine as it it part and parcel of the rules set for game decisions, balance, etc. Knowing actual hit points is not. I'm not playing a MMORPG, so I don't want to see a running total of my allies HPs. JMO. The fun for me is overcoming challenges, being surprised and reacting to it, etc. If the DM gives out too much metagaming information, it makes too many decisions automatic and it's not as much fun as guessing. And yes, guessing is often fun too. Cleric: "Both the Paladin and the Wizard are bloodied. Who should I heal?" That should not be determined on current hit point total, rather, it should be a tactical decision based on the current situation. I don't want "the right answer" fed to me, I want to make my own decisions as a Cleric. I might make a mistake, but that's ok. Where in the rule book does it state that it's more fun to always be right than it is to make your own decisions? So I vote that the players know that another player is unconscious, bloodied, or fine with regard to hit points. [/QUOTE]
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