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Not allowed to talk about current HP and dying
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<blockquote data-quote="Shabe" data-source="post: 4441329" data-attributes="member: 66108"><p>In my games, I let my players do what they want, but because we play several games it ends up as </p><p>Unharmed 100% </p><p>Scratched 90%-100%</p><p>Wounded 51%-89%</p><p>Bloodied 25%-50%</p><p>Looking quite bad 11%-24%</p><p>Staggering 1%-10%</p><p>On the floor 0</p><p> </p><p>While we don't use quite those terms every time we give a general indication of those kinds, I as the DM also relay the condition of the monsters to the players in those general terms. Out of battle they can talk about hp till the cows come home though.</p><p> </p><p>In my opinion its up to the group who is playing, I don't find one method inherently more correct than another, characters should know how hurt other characters are and monsters for that matter, if they give out a hp value as opposed to a description i don't find that metagamey, its just how different groups choose to relay the status of their characters, if you say your character is on 5hp your character isn't saying out loud "oh no, forsooth I have but 5 hit points left I am not long for this mortal coil" no the characters and quite probably monsters are eyeing up the character and seeing him staggering around gritting his teeth in pain with blood flowing from various wounds. The only difference really (especially in 4e where exact hps don't really matter) is the amount of translation that needs to be done.</p></blockquote><p></p>
[QUOTE="Shabe, post: 4441329, member: 66108"] In my games, I let my players do what they want, but because we play several games it ends up as Unharmed 100% Scratched 90%-100% Wounded 51%-89% Bloodied 25%-50% Looking quite bad 11%-24% Staggering 1%-10% On the floor 0 While we don't use quite those terms every time we give a general indication of those kinds, I as the DM also relay the condition of the monsters to the players in those general terms. Out of battle they can talk about hp till the cows come home though. In my opinion its up to the group who is playing, I don't find one method inherently more correct than another, characters should know how hurt other characters are and monsters for that matter, if they give out a hp value as opposed to a description i don't find that metagamey, its just how different groups choose to relay the status of their characters, if you say your character is on 5hp your character isn't saying out loud "oh no, forsooth I have but 5 hit points left I am not long for this mortal coil" no the characters and quite probably monsters are eyeing up the character and seeing him staggering around gritting his teeth in pain with blood flowing from various wounds. The only difference really (especially in 4e where exact hps don't really matter) is the amount of translation that needs to be done. [/QUOTE]
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